share this

Share This Search
News
View full story jessicalangleyrtainstalationmedium1014.jpg

Story: Jan 22, 2015

Interactive mural by Jessica Langley '05 represents the ener...

View details 35th Annual Scholastic Art & Writing Exhibition

CIA Exhibition: Jan 15, 2015

35th Annual Scholastic Art & Writing Exhibition

View full story newgundfinal1157951robertmullermedium3.jpg

Story: Jan 09, 2015

Time-lapse video shows completion of major construction on n...

View details CIA Freshman Mail Art at MOCA

Events: Jan 19, 2015 @ Museum of Contemporary Art Cleveland in Cleveland, OH

CIA Freshman Mail Art at MOCA

View Link

Social: about 16 hours ago via Facebook

Interactive mural by Jessica Langley 05 represents the energy of Cleveland.

View full story dscabingtonarms5382-2medium.jpg

Story: Dec 23, 2014

Printmaking project links students with seniors and their st...

View details 69th Annual Student Independent Exhibition

CIA Exhibition: Feb 13, 2015

69th Annual Student Independent Exhibition

View full story unknown.png

Story: Nov 03, 2014

CIA video shows off new Uptown Residence Hall

View details CIA Campus Connection: Presidents' Day

Events: Feb 16, 2015

CIA Campus Connection: Presidents' Day

View full story bestregmidwest.jpg

Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

News . Feature Stories . Students Develop Colorful iphone Game

News

April 01, 2010

Students Develop Colorful iphone Game

Proceeds to Benefit Children's Hospitals

Splashes of color, each with a distinctive musical sound, explode and mingle on the screen in a new iPhone® game developed by a team of students and soon to be available for purchase through the online Apple Store.

Called ChromaWaves, the game is the result of months of work by five CIA students majoring in TIME-Digital Arts (for technology and integrated media environment) and seven computer science students from Case Western Reserve University. The CIA students created the digital art, the CWRU students developed the programming, and one student from each school collaborated to design the sound... all as a requirement of a game design course offered jointly by the two colleges last fall.

“The students actually followed the game development pipeline that you would find in industry,” said CIA Assistant Professor Knut Hybinette. “They brainstormed, did sketches, did a risk assessment, set goals, had a timeline, and did beta testing before they presented the finished product.”

ChromaWaves earned the students good grades and rave reviews, not only from their professors in Cleveland, but also from three producers and a creative director at videogame giant Electronic Arts (EA) in California, who critiqued the students’ final presentation via live video feed last December. They encouraged the students to have the game published on the Apple App Store. “It was incredibly gratifying to hear those highlevel people from EA say ‘I would buy this game right now,’” said CIA student Andrew Kuhar.

Despite the grades and accolades they received in December, the students from both schools continued refining the game well into spring semester. “We kept working on it even though the actual class was over because we wanted to publish it to the Apple App Store and we wanted it to be really good,” said CIA student Cory Hughart.“We were committed and so were the Case students,” added Matthew Barton, also a CIA student. “For Marc and me, it’s just great to see when students continue the work beyond the class,” said Hybinette, referring to his co- teacher, CWRU Associate Professor Marc Buchner. Their hard work paid off in a game so playable, iPhone owners may even look forward to long lines at the bank for the opportunity to play ChromaWaves. The player shoots at enemy balls of color, some of which explode and leave what look like ink stains on the screen. As the ink stains linger and overlap, the screen takes on interesting patterns and colors.

The color mixing theme emerged early in the team’s brainstorming. “Chris Jennewein, our lead programmer, came up with the idea for the colors and we all really liked that right away. As artists, we understood color theory. We saw really quickly where that could go,” said Kuhar, who developed the visual concept for the game. “We did discuss for a while the idea that the screen background is like a blank canvas and that you are working on top of that canvas,” added Barton. Kuhar and CWRU student Jesse Lee produced the game’s music. “We picked instruments to represent each color. So red is a piano, blue a marimba, yellow a vibraphone. You mix the sounds when you mix the colors,” he explained. “The idea was that when you play the game, you’re participating in building this really ambient soundtrack. So every time you play you’re going to hear a different series of notes. It builds on the color mixing theory and it also helps support our ambient gaming aesthetic,” said Hughart. Jim Wiser, the lead student artist, had worked on an iPhone game in an internship. “I knew what would and wouldn’t work. We wanted short play sessions so you’d be rewarded fairly quickly, we wanted it to appeal to a really wide audience, and the idea of color mixing by multi-touch came in pretty early,” he said.

Once they realized the game might actually earn income on the Apple Store, the students decided it would be tricky to equitably distribute the earnings, especially once they went their separate ways after graduation. Wiser suggested the team designate all proceeds to benefit Child’s Play, an organization that furnishes children’s hospitals with videogames, DVDs and other toys on their wish lists. (childsplaycharity.org)

The team agreed, and even found extra motivation in the idea of raising money to help entertain hospitalized children. “I think we felt that if we were going to go to that length and have it for sale and actually donate the money to an organization that a lot of people respect, that we wanted to put a little more effort into adding features to the game, re-mastering the artwork so it looked a little crisper, re-mastering the sound so it mixed a bit better, just giving it another layer of polish so we felt that it was worth purchasing and that it was a good portfolio piece for us too,” said Kuhar.








YouTube Facebook Twitter LinkedIn Flickr Pinterest Instagram

Social Feed

Interactive mural by Jessica Langley '05 represents the energy of Cleveland: http://t.co/Aw36cY2NRX

about 16 hours ago via Twitter

Questions?

For more information about this or other CIA news, contact us here.

Read More

Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

Read More

SPECTRUM CIA 2015

Save the date. Four celebration events.

Read More

Cores + Connections

Creating. Connecting. Building better futures.