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Apr 15, 2014

Students win $11,000 in Dealer Tire art competition

View details CIA's Traveling Sketchbooks make a last stop at MOCA

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Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH

CIA's Traveling Sketchbooks make a last stop at MOCA

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Apr 11, 2014

Romanian visiting artist brings new perspective to CIA

View details Dinner by Design  Art of the Table, and a runway show

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Mar 28, 2014

Dinner by Design Art of the Table, and a runway show

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about 17 hours ago via Facebook

Join us for the Biomedical Art Spring Show reception tomorrow, Apr. 17, from 5:30-7pm at the Humphrey Atrium Gallery at University Hospitals. Experience award-winning work centered on current issues in natural and medical science created with leading-edge art techniques in CIA's Biomedical Art program. The show runs April 14-25.

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Apr 06, 2014

April 16 is encore of 360 Degrees of Sight + Sound: The Planetarium Project

View details The Accident: Recent Work by Nicky Nodjoumi

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Mar 28, 2014

The Accident: Recent Work by Nicky Nodjoumi

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Mar 18, 2014

Corvette designer returns to teach, show his latest work

View details 2014 Biomedical Art Spring Show

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Apr 14, 2014 @ University Hospitals Case Medical Center in Cleveland, OH

2014 Biomedical Art Spring Show

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Apr 15, 2014

4/17-19: Benicio Del Toro in Jimmy P, Hitchcock's To Catch A Thief & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details 2014 Spring Design Show

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Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH

2014 Spring Design Show

News . Feature Stories . Student-Designed iPhone Game Available to Public

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July 27, 2010

Student-Designed iPhone Game Available to Public

Five digital art students from The Cleveland Institute of Art have successfully launched an explosively colorful game on the iTunes app store. Purchase the game for your iPhone, iPad, or iPod Touch! All proceeds benefit Child's Play charity.

Student-Designed iPhone Game Available to Public

Five digital art students from The Cleveland Institute of Art have successfully launched an explosively colorful game on the iTunes app store. Purchase the game for your iPhone or iPod Touch and leave a review to show your support! All proceeds benefit Child’s Play charity.

The students, all in the Institute’s T.I.M.E. - Digital Arts program, developed the game in collaboration with a group of computer science majors from Case Western Reserve University (CWRU) as a requirement of a game design course offered jointly by the two colleges last fall.

“We started out listing all the different criteria that we wanted the game to have,” said the team’s lead artist, Jim Wiser ’10. “We wanted it to be pick-up-and-play; we wanted a really wide audience, not just gamers; and we wanted short play sessions so you’d be rewarded fairly quickly.”

ChromaWaves makes use of the multi-touch features of the iPhone for color-mixing play. The player shoots at enemy balls of color which explode and leave vibrant ink stains on the screen. As the ink stains linger and overlap, the screen can take on interesting patterns and colors.

Three producers and a creative director from videogame producer Electronic Arts (EA) gave ChromaWaves high marks when they participated in the final critique of the game via videoconference in December. They encouraged the students to publish the game on iTunes - and after several rounds of refinement, the game was approved by Apple and released to the public on July 27, 2010.

The group of CIA and CWRU students, called the iGameTeam, includes 13 artists, programmers, and sound designers. Cleveland-based mobile app development firm iNomadics and its founder, Charles Stack, donated resources and mentorship that helped the team successfully develop and publish the game on the iPhone platform.

“Games are made by dozens and dozens of people and no one has the ability to do all of those roles,” said Wiser. “It’s always a team effort. We’re all good friends and helping each other, even as we’re pushing each other.”

The CIA student artists are Matthew Barton ’10, Andrew Kuhar ’10, Jim Wiser ’10, Anne Meier (CWRU), Kurt Tacastacas ’11, and Cory Hughart ’10. The CWRU programmers are Chris Jennewein, Felix Yuan, John Stetz, Poomipat Phusayangku, Matthew Briggs, and Devon Jones. Sound designers are Andrew Kuhar ’10 and Jesse Lee (CWRU).

All proceeds from the sale of the game will benefit Child’s Play, an organization that furnishes children’s hospitals (including the Cleveland Clinic and Akron Children’s Hospital) with video games, DVDs, and other toys on their wish lists.

For more information, check out the game’s website or read about CIA’s T.I.M.E. - Digital Arts program. And stay tuned for information about CIA’s soon-to-launch Game Design major!

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Congrats to the winning team, "Pulse + Luminance," from CIA's IN THE DARK competition: http://t.co/gFPPdz3uuR http://t.co/EglGulBwsg

about 17 hours ago via Twitter

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