Dec 06, 2013
New video highlights George Kozmon's playful work
Nov 02, 2013
Cinematheque to show eight classic comedies by Ernst Lubitsch
Dec 02, 2013
Industrial design grad gives TEDx talk on creative play
Nov 08, 2013
2013 Fall Exhibition
about 11 hours ago via Facebook
Nerf designer and Industrial Design grad Aaron Mead '01 recently demonstrated his approach to designing for creative play at TEDxChemungRiver in Corning, New York. Read more at http://ow.ly/rDPWM.
Dec 02, 2013
CIA's Contemporary Artist Index: 31,000 strong, and now easier to use than ever
Dec 13, 2013 @ CWRU White Building, Room 411 in Cleveland, OH
CWRU + CIA game design final presentation with Microsoft Game Studios
Nov 22, 2013
CIA wins UCI award for Euclid Avenue ArtBox project
Jan 13, 2014
34th annual Scholastic Art & Writing Exhibition
Dec 10, 2013
12/12-14; The Last Time I Saw Macao, White Reindeer, Two by Lubitsch
August 29, 2011
CIA is one of the first art and design schools to use this technology in the classroom.
Cleveland Institute of Art launches its Digital Canvas Initiative this fall semester to support a progressive curriculum redesign of its foundation program with enhanced technology that includes using iPads to support student learning and engagement.
CIA’s first-year curriculum has been redesigned to encourage students to engage in greater group- and problem-based learning opportunities and work with the digital tools that support fine and applied-arts techniques.
“A robust art and design education requires that we incorporate technology in the classroom that supports the way we work today – group-based problem solving driven by real-time solutions. At CIA we teach future artists and designers the essential creative problem-solving skills to pursue their art, and the iPad will become for us an ideal tool in furthering that education,” explains Grafton J. Nunes, president and CEO of CIA.
In redesigning CIA’s first-year foundation curriculum, faculty are looking outside traditional methods of instruction and adding opportunities for problem-based learning through collaboration.
Tablet computers like the iPad support what has been considered a primarily hands-on education by eliminating barriers to group work and serving as a portable source of creative apps, tools for research, organization, communication, and collaboration.
“As visual learners, art and design students respond to interactive classroom tools and, unlike laptops, tablet computers function through intuitive gestures allowing students to grab, move, and create content through direct manipulation. It encourages collaboration which is an important learning outcome during their first year here,” explains says CIA’s Assistant Professor Scott Ligon, coordinator for the college’s Foundation Digital Curriculum.
In addition, Ligon sites the importance of experimentation in an art and design education, one that allows for creative risk taking and problem-based learning in ways that incoming freshmen are most familiar. “As digital natives, students are used to gathering information quickly from many different sources to further their creative process outside the classroom. They naturally create a hub of research and digital tools, which this technology supports,” says Ligon.
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