share this

Share This Search
Continuing Education
View full story crop3ericalevin.jpg

Story: Nov 18, 2014

New film studies prof helps students appreciate film as art ...

View details Fall 2014 Exhibitions

CIA Exhibition: Nov 07, 2014

Fall 2014 Exhibitions

View full story madesurrealvictoriabest4041.jpg

Story: Nov 15, 2014

Students capture two of the top prizes in museum's surreal d...

View details The Art of Designing Everything

Events: Dec 01, 2014

The Art of Designing Everything

View Link

Social: about an hour ago via Facebook

Register today for a public panel discussion on Monday, Dec. 1, that will explore the lives and works of Massimo and Lella Vignelli, designers of everything, fr...

View full story dsc92052.jpg

Story: Nov 04, 2014

New CIA building taking shape; set for December completion

View details Student Holiday Craft Sale

Events: Dec 05, 2014

Student Holiday Craft Sale

View full story unknown.png

Story: Nov 03, 2014

New Uptown Residence Hall featured in CIA video

Continuing Education . Pre-College Classes 2014 . Pre-College Game Design course 

Pre-College Game Design course

Get on board and learn the fundamentals of both designing games and building a playful experience. We will uncover several approaches to creating games so that you’ll be capable of building a foundation for your own unique game ideas and projects.

During the first week we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches to game design. You will be asked to think about the construction of board games and other mediums utilized in a game space. By Wednesday of the first week you will have created a handcrafted game using found objects as a design tool. You will then explore the Unreal Development Kit (UDK), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created.

Throughout the second week we will develop a 3D platform using the built-in assets provided in UDK. You will learn about “modding” existing code and how to create custom animations which you will use to develop platform traps and other game play elements. By the end of the second week you will have created a fully playable basic game level that you can take home and share with friends and family.

Instructor

Harrison Walsh received his BFA in T.I.M.E.-Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.

Click here to learn more about CIA's Game Design program.

Read More

Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

Read More

Uptown Residence Hall

Check out the new student digs.

Read More

Cores + Connections

Creating. Connecting. Building better futures.