Mar 04, 2014
Ten CIA grads talk about automotive design careers in three new videos
Feb 14, 2014
2014 Student Independent Exhibition
Feb 28, 2014
Progressive acquires artwork by CIA instructor Dan Tranberg
Mar 28, 2014
The Accident: Recent Work by Nicky Nodjoumi
about 6 hours ago via Facebook
High school students, take a creative leap this summer and develop a new understanding of the creative process in CIA’s Pre-College course, Foundation in Art + Design, that will be taught by CIA alumni Richard Fiorelli and Eddie Mitchell. Learn more about this course at http://ow.ly/uctGo.
Feb 19, 2014
Photography major captures images on hand-blown glass
Mar 28, 2014
Dinner by Design – Art of the Table, and a runway show
Feb 14, 2014
Glass major wins award in Niche magazine competition
Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH
2014 Spring Design Show
Mar 05, 2014
3/6-9: Jon Jost in person, Bettie Page Reveals All, THe Pawnbroker & more!
Blog . Monster Manipulation
As an artist, and more specifically as an illustrator, I sometimes want to be able to see my work move. One tool that I find very helpful for that would be After Effects. I find this program very useful because I can take the character I created in Photoshop straight into after After Effects! One thing I will stress is that you want to have all of the different parts that will be animated on separate layers. You can import all of your various assets into After Effects once you've finished drawing them in Photohshop and begin to prepare them to be animated.
Once in After Effects, you can import the Photoshop file with your character, and you want to do so as a composition. Once you have the composition you can begin to use the Puppet Pin Tool. This is a handy too that will let you add points on your character that act like the joints on your body would. You are able to grab the points and move them around in order to animate your character. To do so you would just have to go to the specific part you want to animate, for mine I had my monsters left arm selected. After that I went:
Effects > Puppet > Mesh 1 > Deform
and then the pins will be displayed for that section of your character. Click the stop watch icon, so that whenever you move a pin it will record it on the time line as a shape key. After you have it the way you want it you can move down the timeline and record a new movement as a shape key. Once you have all your movements recorded you can go back in and refine the animation.
Quick tip! When parenting body parts, I connected all of the body parts to my character's torso so that if I move the torso then all the other body parts will move with it. This really came in handy for me because I had to move my monster to a new location for the second half of my animation. You can also import animation right into your After Effects file.
When exporting the file, try to use specific settings. You want to have it set to best settings, and most of the time the best file format to export to will usually be the H.264 .mov file. Another thing to remember is good file management. Keep everything you work on in the same folder somewhere on your computer where it's easy to access. If a file is moved to a new location, After Effects will not be able to find it. Have fun with it and don't be afraid to try new things!