Apr 23, 2014
CIA grads win 25% of nation's top retail design honors
Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH
CIA's Traveling Sketchbooks make a last stop at MOCA
Apr 17, 2014
Design major gets zombie's reception at her former school
Mar 28, 2014
Dinner by Design – Art of the Table, and a runway show
about 13 hours ago via Facebook
The game design industry is constantly evolving, and CIA’s students are on the edge of the newest technologies and gaming tactics. This weekend, the Great Lakes Science Center will host our students for the Game Design Spring Show, as they present their amazing work. The exhibition reception is tomorrow, Apr. 25, from 1-3pm. Click below for more details.
Apr 16, 2014
Alumnus and superhero comics writer Brian Bendis visits CIA
Mar 28, 2014
The Accident: Recent Work by Nicky Nodjoumi
Apr 15, 2014
Students win $11,000 in Dealer Tire art competition
Apr 22, 2014
2014 Spring Illustration + Animation Show
Apr 22, 2014
4/24-27: Bernard Hermann weekend with CITIZEN KANE, MARNIE & more!
Blog . knot(e): Audio and Visual Interface
knot(e) is a prototype by Matthieu Minguet that utilizes the headphone input jack of mobile devices, giving users the capability to generate visual and sound compositions by tightening or loosening the “knots” attached to headphones. See this amazing interface in action in the above video.
An excerpt from Minguet’s Vimeo description:
"Knot (e) is a device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form of a rope, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to generate visual and sound compositions. The intersection of the rope amplifies the signal. Conversely, the absence of knots and curves restores the application to its original position. Each prototype has its own forms, colours, atmospheres and sound effects."
How it works (from the Creative Applications Network):
"Software is managed by openFrameworks, IOS Objective-C and PureData. The openFrameworks part for conceptualize the application. The objective-C for the GUI and the audio softModem analysis. Finally, PureData for playing audio loops, generate effects and return audio flux informations.
The main technical challenge for Matthieu was to manage the size of components in a tiny cylinder volume. Components and wire management. And also to communicate with those three languages. The physical interaction of bending the rope could also be mapped to other applications for altogether different purpose."
Software: openFrameworks / Objective-C / Pure Data
Hardware: Arduino / Sensors / sailing Rope / iPhone
Sharpen your artistic skills at CIA's Pre-College Program this summer.
Nicky Nodjoumi and Dinner by Design exhibitions
CIA welcomes spring with two wildly different shows.
Cores + Connections
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