Dec 02, 2013
Industrial design grad gives TEDx talk on creative play
Nov 02, 2013
Cinematheque to show eight classic comedies by Ernst Lubitsch
Dec 02, 2013
CIA's Contemporary Artist Index: 31,000 strong, and now easier to use than ever
Nov 08, 2013
2013 Fall Exhibition
39 minutes ago via Facebook
Purchase one-of-a-kind gifts from CIA’s annual student holiday sale, beginning on Friday, Dec. 6, from 6:30-9pm. Choose from ceramics, glass, jewelry, clothing, ornaments, paper goods, enamelware, fine art and accessories, all of which have been made by our talented students. See addition details, including Saturday and Sunday hours at http://ow.ly/rrDLZ.
Nov 22, 2013
CIA wins UCI award for Euclid Avenue ArtBox project
Dec 03, 2013
Fall Foundation Show
Nov 21, 2013
Sophomore's photo inspires magic on the big screen
Dec 06, 2013
2013 Student Holiday Show
Dec 03, 2013
12/5-8: AT BERKELEY, A TOUCH OF SIN, PORTRAIT OF JASON & more!
Academics . Courses
Serious Game Design: Theory + Applications
Course No. BMA308/408 Credits: 3.0
This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics, and assessment mechanics, which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer·games, military games, and games for social change). These examples along with specific lecture topics and materials will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.
Sound Art + New Media
Course No. HCS411 Credits: 3.0
Faculty Christopher Auerbach-Brown
A course on how visual artists (and some composers) use sound in their works. Works discussed in class will include "stand alone" works of sound art, musique concrete, sound sculptures, installation works (using sound as a main component), radio art, film, and internet-based works. Students will be expected to identify differing qualities of sound, and there will be regular listening and reading assignments for each class. Students will also be given written assignments, and will have to compose a work of sound art or sound sculpture as a final project. May be applied as Visual Culture Emphasis course.
Course No. IME311 Credits: 0.0
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.
Course No. TIM211.1 Credits: 3.0
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.expand collapse
Space + Planning Fundamentals
Course No. INTA231A Credits: 3.0
Faculty Sherri Appleton
This course will cover the basic understanding of space planning and documentation, floor planning and elevations material selection, sample and presentation boards, space and lighting relationships, furniture and mechanical layouts, flow and movement. Open elective, sophomore and above. Offered fall.
Course No. LLC309X Credits: 3.0
Faculty Katherine Clark
In this seminar we will discuss spying in its many manifestations including the reasons and justifications offered for spying; the different types of spying; the means by which spying is conducted; and whether or not spying is a necessary evil. We will use a variety of texts in the class, non-fiction historical works as well as fictional works. Through a variety of media including film, hypertext, popular culture essays, fiction, and radio programs, we will explore the fascination with spies and what spies represent culturally and historically. Our object is that by the end of the semester we will be better readers of texts and more knowledgeable about issues of identity, deception, and information gathering. Fulfills Humanities/Cultural Studies distribution requirement. Creative Writing Concentration course.
String, Felt, and Thread
Course No. FIB267 Credits: 3.0
Faculty William Lorton
This is an introduction to Fiber and Material Studies. Students will follow materials from the raw state to the finished form, learning how to manipulate them at every stage. Material and process are often bound together, so a wide variety of techniques of making form from string, thread and fiber will be covered. Students will learn to make informed material choices based on an understanding of the history and associations of each material. Students will be introduced to contemporary criticism, and questions surrounding craft and the history of art. Required 2nd year FMS Majors. Open Elective. Offered fall.
Surface + Image
Course No. CMC300 Credits: 3.0
Faculty Gretchen Goss
The third course of the Craft core explores the integration of digital technologies, imaging and three-dimensional modeling, new materials and processes, and the connections with ceramics, glass, and jewelry + metals. The fall semester brings a focus to the application and integration of 2D digital imaging on surfaces and forms in clay, enamel, glass, and metal. Projects build on the foundation skill set and encourage the use of digital technology for the development of image, pattern, and texture. Students utilize and develop their skills with imaging software and explore how it translates into various materials and surfaces. Offered fall.
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.