Apr 17, 2014
Design major gets zombie's reception at her former school
Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH
CIA's Traveling Sketchbooks make a last stop at MOCA
Apr 16, 2014
CIA's 'focused workshop environment' paid off
Mar 28, 2014
Dinner by Design – Art of the Table, and a runway show
about an hour ago via Facebook
Explore the best works and latest ideas by students in our renowned Industrial Design, Interior Architecture, and Graphic Design programs at the 2014 Spring Design Show’s public opening at Museum of Contemporary Art Cleveland MOCA this Tuesday, Apr. 22 from 5-7pm. More info. at http://ow.ly/vVsGC.
Apr 15, 2014
Students win $11,000 in Dealer Tire art competition
Mar 28, 2014
The Accident: Recent Work by Nicky Nodjoumi
Apr 11, 2014
Romanian visiting artist brings new perspective to CIA
Apr 22, 2014
2014 Spring Illustration + Animation Show
Apr 15, 2014
4/17-19: Benicio Del Toro in Jimmy P, Hitchcock's To Catch A Thief & more!
Academics . Courses
Sculpture: Aesthetic/Funcational Structures
Course No. SCU429.1 Credits: 3.0
The goal of this course is to expose students to the qualitative nature of materiality at a fundamental level and to provide them with a formative understanding of the various aesthetic qualities that materials possess. In other words this course introduces how materials influence the meaning of a work of art. This course addresses how the qualities of material act as determine aesthetic organization and conditions of conveyance within a work. The course focuses on both the physicality of material condition(s) of state-change, intensive material exploration and experimentation as a function of structure, and its affect on aesthetic production. Required at the sophomore level for all Sculpture majors and open to all other students. 3 credits.expand collapse
Sculpture: Art & Public Space
Course No. SCU49X.1 Credits: 3.0
This studio-based sculpture and installation class investigates the production and reception of art in the context of the public space. Central to the course will be the development of the student's individual creative desire to engage different kinds of space. Practices of art and public space extend from the earliest known civilizations. This class will introduce historic examples and examine recent developments in terms of participatory art, community art, interactions, place-based art, public art, site specific art and art in public places, both locally and in broader international situations. Students who work with public space in the context of communication such as the Internet, social media or locally as a condition of collectives and collaboratives might find this interdisciplinary condition an interesting alternative beyond the normal space for art production. Open to all students . 3 credits.expand collapse
Sculpture: Art + Public Space
Course No. SCU39X/49X Credits: 3.0
This studio-based sculpture and installation class investigates the production and reception of art in the context of the public space. Central to the course will be the development of the student's individual creative desire to engage different kinds of space. Practices of art and public space extend from the earliest known civilizations. This class will introduce historic examples and examine recent developments in terms of participatory art, community art, interactions, place-based art, public art, site specific art and art in public places, both locally and in broader international situations. Students who work with public space in the context of communication such as the Internet, social media or locally as a condition of collectives and collaboratives might find this interdisciplinary condition an interesting alternative beyond the normal space for art production. Open to all students.
Course No. SCU399/499 Credits: 0.0
Elective credit can be given on a case-by- case basis for an internship developed by student through the career services office, with advance permission of instructor and head of department.
Sculpture: Multimedia: From Space + Time
Course No. SCU241/341/441 Credits: 3.0
This course is designed to explore materials (traditional and non-traditional) and ideas of sculpture outside of the formats usually associated with it. The goal is for students to push the boundaries of sculpture as installation art, video, and film. Projects will deal with visibility and invisibility, ephemerality, sound, time, gender, and social issues in relation to sculpture, and will use indoor and outdoor site-specific or performance-oriented formats. Fundamental aspects of this course are the analysis, expression, experimentation, and deconstruction of existing values and the reconstruction of one's own relation to popular culture, theory and other fields of interest (such as science, music, philosophy, etc.).
Senior Studio: BFA Research
Course No. PTG421M Credits: 3.0
Faculty Lane Cooper
Required for all 4th year Painting majors and open as an elective to any senor-level student with a prerequisite of Intro to Painting or permission of the instructor or Painting Chair. This course focuses on developing the student’s individual work as it relates to their subject and their means of making work. Emphasis will be on the strategies for constructing the meaning of the work in terms of materials and the way the work is read by a viewer. Students will read work, develop and discuss intention through critiques and discourse. The goal is to develop an understanding of the criteria, standards and values promoted by the artist and how these come to be understood by their audience by exploring the relationship between subject, form, material and process as they relate to content. Offered fall.
Serious Game Design: Theory + Applications
Course No. BMA308/408 Credits: 3.0
This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics, and assessment mechanics, which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer·games, military games, and games for social change). These examples along with specific lecture topics and materials will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.
Sound Art + New Media
Course No. HCS411 Credits: 3.0
Faculty Christopher Auerbach-Brown
A course on how visual artists (and some composers) use sound in their works. Works discussed in class will include "stand alone" works of sound art, musique concrete, sound sculptures, installation works (using sound as a main component), radio art, film, and internet-based works. Students will be expected to identify differing qualities of sound, and there will be regular listening and reading assignments for each class. Students will also be given written assignments, and will have to compose a work of sound art or sound sculpture as a final project. May be applied as Visual Culture Emphasis course.
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.
Sharpen your artistic skills at CIA's Pre-College Program this summer.
Nicky Nodjoumi and Dinner by Design exhibitions
CIA welcomes spring with two very different shows opening on March 28.
Cores + Connections
Learn more about CIA's proven method for academic and professional excellence.