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Apr 23, 2014

CIA grads win 25% of nation's top retail design honors

View details CIA's Traveling Sketchbooks make a last stop at MOCA

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Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH

CIA's Traveling Sketchbooks make a last stop at MOCA

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Apr 17, 2014

Design major gets zombie's reception at her former school

View details The Accident: Recent Work by Nicky Nodjoumi

cia exhibition

Mar 28, 2014

The Accident: Recent Work by Nicky Nodjoumi

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about 4 hours ago via Facebook

CIA students presented NEO: A Runway Show in which they modeled wearables – in the form of accessories, design, and conceptual art – before nearly 200 audience members in CIA’s Reinberger Galleries last night. The award winners for the evening were Sculpture major Graham Baldwin, Best of Show; Jewelry + Metals major Hongzhe Ma, Best Accessory; and art education major Raisa E. Cabrera, Best Material and Technology.

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Apr 16, 2014

Alumnus and superhero comics writer Brian Bendis visits CIA

View details Dinner by Design – Art of the Table, and a runway show

cia exhibition

Mar 28, 2014

Dinner by Design – Art of the Table, and a runway show

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Apr 15, 2014

Students win $11,000 in Dealer Tire art competition

View details 2014 Spring Design Show

cia exhibition

Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH

2014 Spring Design Show

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Apr 22, 2014

4/24-27: Bernard Hermann weekend with CITIZEN KANE, MARNIE & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details 2014 Spring Illustration + Animation Show

cia exhibition

Apr 22, 2014

2014 Spring Illustration + Animation Show

Academics . Courses

Courses Courses

3D Modeling 1.2

Course No. IND304  Credits: 3.0
Faculty D. Ed Covert
Prerequisite(s) 3D Modeling 1.1

This course is a continuation of the fall 3D Modeling (IND303) course with an emphasis on an expanded knowledge of surface modeling techniques. An emphasis will be placed on surface continuity and transition, in addition to exploration of organic forms. Students will acquaint themselves with the process of preparing and exporting files for output. Rapid prototyping will be introduced with and opportunity to created physical parts using an on site three-dimensional printer. Additional methods and resources for rapid prototyping will also be introduced. (prerequisite: 3D Modeling 1.1). Offered junior spring.

3D Modeling 2.1

Course No. IND403  Credits: 3.0
Faculty D. Ed Covert
Prerequisite(s) 3D Modeling 1.2

This advanced digital modeling course offers the option to continue surface modeling using Auto Desk ALIAS (for students interested in automotive design) or Solid Works to for those interested in gaining exposure to solid modeling (for students interested in product design). The ALIAS option will include advanced methods for exterior surfacing, while the Solid Works option will focus on the user interface and basic solid modeling procedures. (prerequisite: 3D Modeling 1.2). Offered senior fall.

3D Modeling 2.2

Course No. IND404  Credits: 3.0
Prerequisite(s) 3D Modeling 2.1

This is a continuation of the fall 3D Modeling course (IND403) with an option to continue Auto Desk ALIAS Automotive (for automotive design) or Solid works (for product design). The Auto Desk ALIAS Automotive option will focus on advanced presentation rendering techniques for automotive design including key frame animation and rendering procedures. Projects will culminate in fully modeled exterior or interior design presented as a finished animation of students own design. The Solid Works option will focus on surface modeling techniques and the differences and advantages of combining solids with surface modeling techniques. Areas of study will include surfacing tools loft and boundary and continuity options for curvature and 3D sketching. Additionally advanced editing techniques will be explored. (prerequisite: 3D Modeling 2.1). Offered senior spring.

3D Texture, Mapping, Dig. Lighting, & Rendering

Course No. BMA347.1  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills. 3 credits.

3D Texture, Mapping, Dig. Lighting, & Rendering

Course No. BMA447.1  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills. 3 credits.

3D Texture, Mapping, Digital Lighting

Course No. ANIM347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

Abnormal Psychology

Course No. SNS309  Credits: 3.0

How does the psychological community, the legal community and society at large determine what is abnormal? How do we as individuals make decisions about what is acceptable and unacceptable behavior? How do culture, religion and geographical location influence the definitions of normal behavior? It is these questions and others we will explore in this class examining the diagnosing, treatment and experimental study of psychopathology. Through lectures, case presentation, videos and required readings, you will develop an appreciation, understanding, and knowledge of behavior labeled as "abnormal." You will also enhance critical thinking skills, utilize methods of naturalistic observation and gain a sense of compassion and sensitivity for those who live with mental health disorders.

Acting + Directing

Course No. ANIM230/330/430  Credits: 3.0

Acting/Directing is an Intense production course designed for aspiring Art Directors, Screenwriters and Actors who wish to pursue a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director's vision.

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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Pre-College Program

Sharpen your artistic skills at CIA's Pre-College Program this summer.

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Nicky Nodjoumi and Dinner by Design exhibitions

CIA welcomes spring with two wildly different shows.

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Cores + Connections

Learn more about CIA's proven method for academic and professional excellence.