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Story: Oct 21, 2014

Senior curates exhibition of current students, recent grads ...

View details Adam Markanovic: No Body to Love

CIA Exhibition: Oct 17, 2014

Adam Markanovic: No Body to Love

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Story: Oct 20, 2014

CIA grad transforms Corvette into canvas on wheels

View details Unruly Engagements Conference

Events: Nov 06, 2014 @ Cleveland Institute of Art in Cleveland, OH

Unruly Engagements Conference

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What does it mean in contemporary art and design to be socially engaged? Cleveland Institute of Art invites you to attend an international conference November 6...

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Story: Aug 27, 2014

New residence hall welcomes first-year students in comfort, ...

View details Opening Reception Community Works: Artist as Social Agent

CIA Exhibition: Nov 07, 2014

Opening Reception Community Works: Artist as Social Agent

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

View details Fall 2014 Open House

Events: Nov 15, 2014

Fall 2014 Open House

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Story: Jul 23, 2014

Professor's productive year saw exhibitions, acquisitions, r...

Academics . Courses

Courses Courses

3D Bioforms: Intro to 3D Modeling

Course No. BMA 345-445  Credits: 3.0

This course is designed to cover concepts in digital 3D organic and device model construction, whereby the virtual models designed are rendered and composited for 2D illustration purposes to solve specific visual communication problems. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and biotechnology. Students outside the Biomedical Art Major, are required to work with subjects appropriate to their major field of study for concept development and for long term portfolio objectives. Projects include concepts and workflow for constructing a virtual 3D surface by: (1) defining the visual problem within a concept drawing in pre-production, (2) utilizing specific introductory modeling methods to build the 3D illustration components, (3) the use of basic lighting and rendered materials, (4) export methods into Adobe Photoshop for illustrated compositing with digital illustration techniques and layout. Projects require the student to gain and improve upon research methods, visual communication skills, problem-solving in specific media (digital 2D & 3D) and technical proficiency at an introductory level in 3D modeling.

3D Modeling 1.1

Course No. IND 303  Credits: 3.0
Faculty D. Ed Covert

This course focused on introducing students to 3D digital modeling for the industrial design profession. It employs a surface modeling approach using Auto Desk Alias Design software to create multiple class driven projects. Study consists of a lecture/demo format in a computer lab environment. In class work will emphasize key modeling concepts and will be supplemented with student-driven projects intended to develop practical application strategies and skills. Junior standing is required for registration of this class. Offered junior fall.

3D Modeling 1.2

Course No. IND 304  Credits: 3.0
Faculty D. Ed Covert
Prerequisite(s) 3D Modeling 1.1

This course is a continuation of the fall 3D Modeling (IND303) course with an emphasis on an expanded knowledge of surface modeling techniques. An emphasis will be placed on surface continuity and transition, in addition to exploration of organic forms. Students will acquaint themselves with the process of preparing and exporting files for output. Rapid prototyping will be introduced with and opportunity to created physical parts using an on site three-dimensional printer. Additional methods and resources for rapid prototyping will also be introduced. (prerequisite: 3D Modeling 1.1). Offered junior spring.

3D Modeling 2.1

Course No. IND 403  Credits: 3.0
Faculty D. Ed Covert
Prerequisite(s) 3D Modeling 1.2

This advanced digital modeling course offers the option to continue surface modeling using Auto Desk ALIAS (for students interested in automotive design) or Solid Works to for those interested in gaining exposure to solid modeling (for students interested in product design). The ALIAS option will include advanced methods for exterior surfacing, while the Solid Works option will focus on the user interface and basic solid modeling procedures. (prerequisite: 3D Modeling 1.2). Offered senior fall.

3D Modeling 2.2

Course No. IND 404  Credits: 3.0
Prerequisite(s) 3D Modeling 2.1

This is a continuation of the fall 3D Modeling course (IND403) with an option to continue Auto Desk ALIAS Automotive (for automotive design) or Solid works (for product design). The Auto Desk ALIAS Automotive option will focus on advanced presentation rendering techniques for automotive design including key frame animation and rendering procedures. Projects will culminate in fully modeled exterior or interior design presented as a finished animation of students own design. The Solid Works option will focus on surface modeling techniques and the differences and advantages of combining solids with surface modeling techniques. Areas of study will include surfacing tools loft and boundary and continuity options for curvature and 3D sketching. Additionally advanced editing techniques will be explored. (prerequisite: 3D Modeling 2.1). Offered senior spring.

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Dig. Lighting, & Rendering

Course No. BMA347.1  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills. 3 credits.

3D Texture, Mapping, Dig. Lighting, & Rendering

Course No. BMA447.1  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills. 3 credits.

Cores + Connections

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While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

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Uptown Residence Hall

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Cores + Connections

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