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Continuing Education
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May 16, 2013

Scholarships Fund CIA Grads' Travel Dreams

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May 03, 2013 @ Arts Collinwood in Cleveland, OH

Biomedical Art Exhibition

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May 16, 2013

Plain Dealer Reports on the Groundbreaking of the New Gund Building

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May 20, 2013

2013 Student Summer Show

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about 16 hours ago via Facebook

Stop by our tent at Cleveland's Asian Festival this weekend, 11am-7pm!Cleveland Asian Festivalclevelandasianfestival.orgMay 18th & 19th, 2013 (11am to 7pm) on Payne Ave. between E. 30th St & E. 27th St, FREE Admission, FREE Parking, No Pets.

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May 09, 2013

Four High School Students Awarded in CIA's National 2D3D Art + Design Contest

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May 31, 2013

Cinematheque to Present Two Parallel Comedy Film Series

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May 02, 2013

Performance Art at MOCA Cleveland

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May 14, 2013

5/16-21: Caesar Must Die, The Kid With a Bike, Haneke, Ozu & more!

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May 02, 2013

CIA's iPad Curriculum Turns Two

Academics . Courses

Courses

Intro Game Design

Course No. TIM215.2  Credits: 3
Faculty Knut Hybinette

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry. 3 credits.

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