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3D Modeling 2.1

Course No. IND 403  Credits: 3.0
Faculty D. Ed Covert
Prerequisite(s) 3D Modeling 1.2

This advanced digital modeling course offers the option to continue surface modeling using Auto Desk ALIAS (for students interested in automotive design) or Solid Works to for those interested in gaining exposure to solid modeling (for students interested in product design). The ALIAS option will include advanced methods for exterior surfacing, while the Solid Works option will focus on the user interface and basic solid modeling procedures. (prerequisite: 3D Modeling 1.2). Offered senior fall.

3D Modeling 2.2

Course No. IND 404  Credits: 3.0
Prerequisite(s) 3D Modeling 2.1

This is a continuation of the fall 3D Modeling course (IND403) with an option to continue Auto Desk ALIAS Automotive (for automotive design) or Solid works (for product design). The Auto Desk ALIAS Automotive option will focus on advanced presentation rendering techniques for automotive design including key frame animation and rendering procedures. Projects will culminate in fully modeled exterior or interior design presented as a finished animation of students own design. The Solid Works option will focus on surface modeling techniques and the differences and advantages of combining solids with surface modeling techniques. Areas of study will include surfacing tools loft and boundary and continuity options for curvature and 3D sketching. Additionally advanced editing techniques will be explored. (prerequisite: 3D Modeling 2.1). Offered senior spring.

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping + Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Hal Lewis | Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Dig. Lighting, & Rendering

Course No. BMA347.1  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills. 3 credits.

3D Texture, Mapping, Dig. Lighting, & Rendering

Course No. BMA447.1  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills. 3 credits.

Abnormal Psychology

Course No. SNS 309  Credits: 3.0

How does the psychological community, the legal community and society at large determine what is abnormal? How do we as individuals make decisions about what is acceptable and unacceptable behavior? How do culture, religion and geographical location influence the definitions of normal behavior? It is these questions and others we will explore in this class examining the diagnosing, treatment and experimental study of psychopathology. Through lectures, case presentation, videos and required readings, you will develop an appreciation, understanding, and knowledge of behavior labeled as "abnormal." You will also enhance critical thinking skills, utilize methods of naturalistic observation and gain a sense of compassion and sensitivity for those who live with mental health disorders.

Acting + Directing

Course No. ANIM 230-330-430  Credits: 3.0

Acting/Directing is an Intense production course designed for aspiring Art Directors, Screenwriters and Actors who wish to pursue a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director's vision.

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