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Interior Design
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Story: Aug 27, 2014

New residence hall welcomes first-year students in comfort, ...

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CIA Exhibition: Aug 28, 2014

2014 Faculty Exhibition

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Story: Aug 18, 2014

2014 grad to design whimsical playgrounds for Colorado compa...

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Events: Sep 05, 2014

Lunch On Fridays: Kasumi

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We love to hear the excited reactions from our incoming class, who are the first to live in CIA's new Uptown Residence Hall. One student, Emily Linville, sai...

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

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Events: Sep 06, 2014

Mizoguchi's Greatest Decade

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Story: Aug 13, 2014

Biomedical grad wins award for animation on stuttering

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Events: Sep 27, 2014

Filmmaker and author John Waters to present one-man show

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Blog: Aug 26, 2014

8/28-31: Finding Vivian Maier, Stand Clear of the Closing Doors & more!

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Story: Aug 11, 2014

Student-designed app teaches embryology, improves scores

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Events: Nov 15, 2014

Fall 2014 Open House

Academics . Interior Architecture . Courses

Interior Architecture Courses

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

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Pete Maric petemaric-jh-01.jpgpetemaric-sp-01.jpg

Pete Maric

Adjunct Faculty

Pete Maric started his career in Interior Architecture after graduating from CIA and became heavily interested...more

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