Dec 06, 2013
New video highlights George Kozmon's playful work
Nov 02, 2013
Cinematheque to show eight classic comedies by Ernst Lubitsch
Dec 02, 2013
Industrial design grad gives TEDx talk on creative play
Nov 08, 2013
2013 Fall Exhibition
about 4 hours ago via Facebook
Three teams of junior and senior Game Design students have been busy all semester working with computer science students from Case Western Reserve University to create engaging mobile/tablet games, and tonight, Microsoft professionals will be Skying in live from California to critique their work. Come out and support our students, faculty, and this wonderful connection!
Dec 02, 2013
CIA's Contemporary Artist Index: 31,000 strong, and now easier to use than ever
Jan 13, 2014
34th annual Scholastic Art & Writing Exhibition
Nov 22, 2013
CIA wins UCI award for Euclid Avenue ArtBox project
Course No. IND417 Credits: 3.0
Faculty Douglas Paige
This course functions as a professional design studio, placing an emphasis on client-based projects and interdisciplinary teamwork. All companies/organizations who are participating in the course make a financial commitment to CIA and intern team members are compensated. Compensation varies, but is based on the project budget, time commitment and individual contributions. The faculty, who will oversee the process, deliverables and schedule for each project, will determine studio responsibilities (enrollment requires prior approval by instructor). Offered fall and spring.
Design Research Methods
Course No. DES353 Credits: 3.0
Faculty Kaja Tooming Buchanan
The goal of this course is to explore the methods by which designers come to understand user needs, feelings, expectations, and values. These methods are a preparation for developing breakthrough products— tangible and intangible—as well as interactions and services. We will explore several methods and their practical application in the design process to develop new products and test their usability and efficiency. Understanding user experience has become a central, distinguishing feature of the best product development, and our goal is to survey some of the best methods in current use. For example, we will learn how to build scenarios, interpret needs, generate and test ideas, visualize information and choreograph solutions. This involves interdisciplinary understanding, because many of the methods come from other fields. The growing complexity of products in our lives requires a wider understanding of how the social and behavioral sciences, together with the humanities and cultural sciences, are of deep value in the work of design. It requires, for example, an understanding of case study methodology, a matrix of methods of value for designers. It also requires deeper understanding of the underlying principles that give meaning, create value, and direct the whole design process. The course will be based on readings, exercises, and a variety of practical projects that support studio work. Apply as studio elective or as art/craft/design history/theory liberal arts distribution requirement.
Emotion + Aesthetic Expression
Course No. DES350 Credits: 3.0
Faculty Kaja Tooming Buchanan
The goal of this course is to explore the concepts of emotion and aesthetic expression. We will seek to understand how and why emotion and aesthetic expression are central concepts in the theory and practice of art and design. We seek a strategic perspective on art and design with particular attention to the concepts and methods of liberal arts. We seek to balance theory, practice and production and encourage innovation and creativity. We will investigate concrete examples of emotional and aesthetic expression in a variety of traditional and new media in art and design, exploring different subject matters, materials, forms and purposes. Final grades will be based on two components: class participation and written assignments.
Ergonomics + Design
Course No. IND280 Credits: 3.0
This course focuses the process of designing for human use. Anthropometrics, task analysis, user experience, research and safety are explored. Course content is aligned with projects in Industrial Design 1.2. Each class will include lectures and exercises, and will be supplemented with assigned readings and regular performance opportunities. Offered sophomore spring.
Industrial Design 1.1
This course will focus on basic processes and principles of industrial design and product development. An emphasis will be placed on user-centered problems solving and methods for achieving innovative results. Multiple semester projects are structured around key design concepts and individual career interests. Projects are structured to reinforce research, concept generation and refinement, resulting in solutions that address functional and aesthetic issues. Regular formal reviews with enable individuals to develop verbal and visual presentation skills, and formal lectures will be balanced against one-on-one in-studio instruction. Offered fall.
Industrial Design 1.2
This course is an extension of Industrial Design 1.1, with a focus on advanced industrial design and product development processes and principles. Emphasis will be placed on in-depth analysis and synthesis, in addition to market-driven exploration. One semester project will focus on problem solving based on systematic ergonomic testing, while the other is a sponsored project that involves interaction with design, marketing and engineering professionals. Regular formal reviews with enable individuals to develop verbal and visual presentation skills, and formal lectures will be balanced against one-on-one in-studio instruction (prerequisite: Industrial Design 1.1). Offered sophomore spring.
Industrial Design 2.1
This course will focus on in-depth design exploration, placing an emphasis on high-level research, innovative concept generation and refinement focused on problem solving and manufacturability. Semester projects will focus on sustainability and furniture, the later project requiring a full-size functional prototype. Project themes are intended to cover key critical information, while tailoring material to individual interests. Regular formal reviews with enable individuals to develop verbal and visual presentation skills, and formal lectures will be balanced against one-on-one in-studio instruction (prerequisite: Industrial Design 1.2). Offered junior fall.
Industrial Design 2.2
This course is an extension of Industrial Design 2.1, with a focus on strategic aspects of design. Further emphasis will be placed on research, concept generation and refinement focused on problem solving. Semester projects will focus on design in the context of business objectives and a broader product development environment. Project work will involve teamwork and direct interaction with outside design and marketing professionals. Regular formal reviews with enable individuals to develop verbal and visual presentation skills, and formal lectures will be balanced against one-on-one in-studio instruction. (prerequisite: Industrial Design 2.1) Offered junior spring.
Scott Colosimo '04, the CIA Industrial Design grad who's established his own motorcycle company, Cleveland CycleWerks, has taken the first step toward moving production of his bikes to Cleveland.
Associate Professor/Chair of Industrial Design
Dan is a designer, educator and entrepreneur. He consults in the area of industrial design, design strategy an...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.