story
May 16, 2013
Plain Dealer Reports on the Groundbreaking of the New Gund Building
social
about 18 hours ago via Facebook
Class of 2013! See what your fellow alumni are up to and join the conversation in our Alumni Facebook group: http://ow.ly/lfg8B.
story
May 09, 2013
Four High School Students Awarded in CIA's National 2D3D Art + Design Contest
events
May 31, 2013
Cinematheque to Present Two Parallel Comedy Film Series
Academics . Graphic Design . Courses
BFA Thesis
Course No. CDS465.2 Credits: 3
Faculty Mari Hulick
This is the core class for the Senior year of study in the major. The class meets weekly for presentations and to develop research skills and strategic practice. This is the research and idea-phase of the BFA thesis presented in the spring. Presentation, research, and ideational skills are stressed. Offered fall. 3 credits.
Communication Des: BFA Statement & Exhibtion
Course No. CDS466.2 Credits: 3
Faculty Mari Hulick
This is the second half of core class for the Senior year of study in the major. This is the realization phase of the BFA thesis presented at the end of the semester. Prerequisites: Students must be working toward a BFA in one of the Design Environment departments. Other students may be admitted with permission of the instructor. Offered spring. 3 credits.
Communication Design: Advanced Studio
Course No. CDS366.1 Credits: 3
Faculty Larry O'Neal
This is the core class for the second year (junior) of study in the major. The class works on client-based projects. All students work on the projects, all students present to clients, and one design is chosen to be realized. During the course, iterations and presentation skills are stressed as students learn how to navigate the crucial relationship with the client. Students work within realistic industry deadlines and adhere to specific current production requirements. Students will realize a number of presentations for clients throughout the year. They practice and realize both hard-copy and digital presentations. Research, empathy, and design skills are stressed. =
Contemporary Marketing & Art Direction
Course No. GDS367.1 Credits: 3
Faculty Tim Zeller
Focuses on using communication design and visualization skills to communicate ideas in print and in new media. Heavy emphasis on conceptualization. Classroom discussions along with critiques set up to mimic actual creative department environment. Offered fall. 3 credits.
Design for Communication I
Course No. GDS265.1 Credits: 3
Faculty Mari Hulick
This is one of the two central classes in the first year of study in Communication Design (alongside Typography). In the first semester, students become familiar with the broader discipline of the field through the construction of abstract design concepts, layout, symbols, and sequential systems. Conceptual thinking and the integration of typography with imagery are explored throughout the course. In the 2nd semester, students investigate projects that follow the various sub-fields of the profession; projects include Identity, Web/Interactive, Information and Wayfinding. Students will be assigned multiple projects throughout the year. Each project begins with a lecture and demonstration of techniques. Each week, students practice presentation to the larger group in formal and informal critique and brainstorming sessions. Faculty will work one on one with students to answer questions and assist in the process. Reviews will be held at key points during each project. Offered fall. 3 credits.
Design for Communication II
Course No. CDS266.1 Credits: 3
Faculty Mari Hulick
This is one of the two central classes in the first year of study in Communication Design (alongside Typography). In this course, students investigate projects that follow the various sub-fields of the profession; projects include Identity, Web/Interactive, Information and Wayfinding. Students will be assigned multiple projects throughout the year. Each project begins with a lecture and demonstration of techniques. Each week, students practice presentation to the larger group in formal and informal critique and brainstorming sessions. Faculty will work one on one with students to answer questions and assist in the process. Reviews will be held at key points during each project.
Design Research Methods: Prod Dev & User Ex
Course No. DES353.1 Credits: 3
Faculty Kaja Tooming Buchanan
The goal of this course is to explore the methods by which designers come to understand user needs, feelings, expectations, and values. These methods are a preparation for developing breakthrough products - tangible and intangible - as well as interactions and services. We will explore several methods and their practical application in the design process to develop new products and test their usability and efficiency. Understanding user experience has become a central, distinguishing feature of the best product development, and our goal is to survey some of the best methods in current use. For example, we will learn how to build scenarios, interpret needs, generate and test ideas, visualize information and choreograph solutions. This involves interdisciplinary understanding, because many of the methods come from other fields. The growing complexity of products in our lives requires a wider understanding of how the social and behavioral sciences, together with the humanities and cultural science, are of deep value in the work of design. It requires, for example, an understanding of case study methodology, a matrix of methods of value for designers. It also requires deeper understanding of the underlying principles that give meaning, create value, and direct the whole design process. The course will be based on readings, exercises, and a variety of practical projects that support studio work. Apply as studio elective or as art/craft/design history/theory liberal arts distribution requirement. 3 credits. Grading Criteria Final grades will be based on two components: o Class participation will account for ? final grade o Individual and team projects will account for ? of the final grade. Participation will be evaluated by readiness for discussion (evidence of having read the assigned materials), response to questions and effort to contribute to class discussion.
Experimental Video
Course No. TIM240/340/440 Credits: 3
Faculty Kasumi | Sarah Paul
This is an advanced video course, investigating the scope of symbolic and improvisatory cinematic storytelling. Students will explore unconventional methods of video acquisition, manipulation, processing, editing and display. Students will be able to delve into media hybrids, and rather than established narrative forms, underscoring metaphorical poetic styles that inform the structure of the work. Emphasize will be towards development of acute observational skills and innovative visualization techniques, encourage divergent thinking and cognitive flexibility. This course is for students who have a sustained interest in using video technology as part of their art-making. Note: Experimental Video (or Motion Graphics) is a required course for all Video majors and Animation majors. Required materials: A 7200 rpm hard drive, a set of headphones and a notebook.
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