Intro to Media Production and Integration
This course focuses on media integration, innovation, and developing strategies of doing production. Projects will focus on narrative storytelling with media exploring the use of both interactive and linear mediums. The use of Motion, time, interface, and sound are also core topics explored in this course.
Introduction to 3D Modeling
Course No. GAME 345 Credits: 3.0
The course is designed to cover concepts in digital 3D organic and device model construction, whereby the virtual models designed are rendered and composited for 2D illustration purposes to solve specific conceptual problems. The subject matter within the Game Design curriculum reflects the development of characters, game environments and specific assets for game development. Students outside the Game Design Major, are required to work with subjects appropriate to their major field of study for concept development and for long-term portfolio objectives. Projects include concepts and workflow for constructing a virtual 3D surface by: (1) defining the visual problem within a concept sketch in pre-production, (2) utilizing specific introductory modeling methods to build the 3D illustration components, (3) the use of basic lighting and rendered materials, (4) export methods into Adobe Photoshop for augmentation, finishing and final illustration techniques and layout. Projects require the student to gain and improve upon conceptual skills, problem-solving in specific media situations (digital 2D + 3D) and technical proficiency at an introductory level in 3D modeling.
Introduction to Game Design
Course No. GAME 215 Credits: 3.0
Faculty Jared Bendis
Introduction to Game Design take students on an exploration of Gaming Theory and its practice through the development of physical games. Investigation includes game metaphor, story, game mechanics, and chance factors. Students will also analyze games and gameplay including the aesthetics of games and the design of their instructions. In this project based course students will produce fully implemented board games and card games. Offered fall.
Introduction to Game Development
Course No. GAME 322 Credits: 3.0
The course is designed to teach students about the various elements of game development. Students will work to utilize modern tools to develop 2D/3D graphical assets into an interactive game engine through the use of programming. A focus will be applied to skill learning while additional topics and theory will be covered to provide a well-rounded experience.
Introduction to Video Games
Course No. GAME 216 Credits: 3.0
Game design allows artists to create meaningful play and interactive experiences. This introductory course, explores games through the development and creation of 2D video games. The course aims to provide a critical vocabulary and historical context for analyzing games and gaming theory and focuses on the skills and techniques necessary to incorporate game design into an ongoing art practice. Offered spring.
Moving Images in Space: Media Installation
Course No. SEM 206-306-406 Credits: 3.0
This class serves as an introduction to and exploration of media installation including the use of video, sound, light, and electronic media when combined with space and various media. Lectures will cover concepts and presentations of artists working in various capacities with installation and electronic media. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve doing media/electronic media assignments centered around the idea of the 'media as a message' and 'interactivity'. Students will work with different material and media and use video, sound and light to prepare installations. We will use FinalCut Pro, GarageBand, Flash, and other tools to support elements in installations that use images, text and sound.
Serious Game Design: Theory + Applications
Course No. GAME 408 Credits: 3.0
This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics and assessment mechanics; which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer-games, military games, and games for social change.) These examples along with specific lecture topics and materials, will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.
CIA faculty members created an app that teaches sick children how to manage their pain.
Harrison Walsh has been an adjunct faculty member of the Cleveland Institute of Art's Game Design Department s...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.