Search
Game Design
View full story pcroppedbarryunderwoodfnlst211.06.jpg

story

Jul 23, 2014

Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press

View details 2014 Student Summer Show

cia exhibition

May 19, 2014

2014 Student Summer Show

View full story -4ea84d4f1e62596d.jpg

story

Jul 22, 2014

CIA grad's iconic monument to be rededicated

View details 60 Looney Tunes cartoons coming to the Cinematheque

events

Jul 05, 2014

60 Looney Tunes cartoons coming to the Cinematheque

View Link

social

about 5 hours ago via Facebook

Get ready Cleveland! Meridian is playing at this week's The Beat #UptownCLE tomorrow- Listen to some of their music: http://meridianohio.bandcamp.com/ Then come see it live! Event info: www.thebeatuptown.com

View full story rmblueblockparty2.0panoramafinalstatecopyrightrobertmullerhi.jpg

story

Jul 22, 2014

Thursday night concert series rocks CIA's neighborhood

View details 2014 Faculty Exhibition

cia exhibition

Aug 28, 2014

2014 Faculty Exhibition

View full story cc32.jpg

story

Jun 25, 2014

Cuyahoga County unveils county seal designed by CIA student

View details 2014 Faculty Exhibition Opening Reception

cia exhibition

Aug 28, 2014

2014 Faculty Exhibition Opening Reception

View details picresized1405729138double2.jpg

blog

Jul 29, 2014

7/31-8/2: Looney Tunes finale, The Double, Brasslands & more!

View full story princeton-reviewcopy.jpg

story

Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details Filmmaker and author John Waters to present one-man show

events

Sep 27, 2014

Filmmaker and author John Waters to present one-man show

Academics . Game Design . Courses

Game Design Courses

Intro to 3D Animation: Character

Course No. ANIM307A  Credits: 3.0
Faculty Anthony Scalmato | Pete Maric

This is an introductory course in 3D animation as an art form, with an intensive focus on of the use and development characters in animation. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a "character" in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, artist research, studio assignments, in-class lab time, and group critiques.

Intro to Animation

Course No. ANIM209  Credits: 3.0
Faculty Anthony Scalmato | Kasumi

The goal of this class is to gain a basic understanding of the fundamentals of movement, timing and rhythm and how they convey mood and character, even in the most abstract sense. Animation is the artificial movement of an otherwise static object. By moving that object incrementally - whether by position, color, shape, size, etc., we can create movement. By synching that movement to sound, we emphasize the movement and create further depth and meaning. Required materials: A 7200 rpm hard drive.

Intro to Media Production and Integration

Course No. IME201  Credits: 3.0
Faculty Jared Bendis | Sarah Paul

This course focuses on media integration, innovation, and developing strategies of doing production. Projects will focus on narrative storytelling with media exploring the use of both interactive and linear mediums. The use of Motion, time, interface, and sound are also core topics explored in this course.

Introduction to 3D Modeling

Course No. GAME 345  Credits: 3.0

The course is designed to cover concepts in digital 3D organic and device model construction, whereby the virtual models designed are rendered and composited for 2D illustration purposes to solve specific conceptual problems. The subject matter within the Game Design curriculum reflects the development of characters, game environments and specific assets for game development. Students outside the Game Design Major, are required to work with subjects appropriate to their major field of study for concept development and for long-term portfolio objectives. Projects include concepts and workflow for constructing a virtual 3D surface by: (1) defining the visual problem within a concept sketch in pre-production, (2) utilizing specific introductory modeling methods to build the 3D illustration components, (3) the use of basic lighting and rendered materials, (4) export methods into Adobe Photoshop for augmentation, finishing and final illustration techniques and layout. Projects require the student to gain and improve upon conceptual skills, problem-solving in specific media situations (digital 2D + 3D) and technical proficiency at an introductory level in 3D modeling.

Introduction to Game Development

Course No. GAME322  Credits: 3.0
Faculty Michael Geig

The objective of this course is to provide an introduction to the principles of modern game development and programming. Current video game technologies and development environments will be covered. Topics will include the history of computer games, modern game engines, graphics, physics simulation, AI simulation, sound generation, and network architecture for games. Students will apply theoretical concepts taught during lectures to a series of game design projects. Required of junior Game Design majors. Also open to electives.

Moving Images in Space: Media Installation

Course No. TIM206/306/406  Credits: 3.0
Faculty Marc Tomko

This class serves as an introduction to and exploration of media installation including the use of video, sound, light, and electronic media when combined with space and various media. Lectures will cover concepts and presentations of artists working in various capacities with installation and electronic media. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve doing media/electronic media assignments centered around the idea of the 'media as a message' and 'interactivity'. Students will work with different material and media and use video, sound and light to prepare installations. We will use FinalCut Pro, GarageBand, Flash, and other tools to support elements in installations that use images, text and sound.

Sound Design

Course No. IME211/311  Credits: 0.0
Faculty Kasumi | Sarah Paul

This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.

Visual Organization + Media

Course No. IME200  Credits: 3.0
Faculty Larry O'Neal | Mary Jo Toles

In this course students will develop better organization and composition, knowledge and appreciation for type, integration of type and grid, understanding hierarchy, and type as creative form. Students within IME take this course to help them consider sound design and layout principles in their own work, and organize information in combination with images created in their specific majors. This course is required for all students in Animation, Biomedical Art, Game Design, Illustration, Photography, T.I.M.E.-Digital Arts and Video majors and is open as an elective to students in any other major. Offered fall and spring.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

Kasumi 13476059.jpg13516268.jpg

Kasumi

Professor

2011 Guggenheim Fellowship recipient Kasumi is internationally celebrated as a leading innovator of a new art ...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

Read More

Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

Read More

Support CIA

Show the world creativity matters: make a gift to the annual fund.

Read More

Cores + Connections

Learn more about CIA's proven method for academic and professional excellence.