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Game Design

Academics . Game Design . Courses

Game Design Courses

Advanced Digital Sculpting & Modeling

Course No. GAME 445  Credits: 3.0

This class is an open elective course offered through the game design department introducing artists to the world of new techniques and principles within digital sculpting and 3D modeling while utilizing an array of new digital sculpting software and hardware integration. This course integrates work flows and technology which have been adopted as industry standards in most all 3D production houses. The course also focuses on exploring new media such as Virtual reality Sculpting tools/techniques through digital figurative study and design. This course teaches students how to utilize the traditional principles of sculpting within a limitless digital landscape, better preparing them for an evolving industry they can confidently transition into. The course will implement a number or project based exercises around the principles of form shape texture silhouette design, anatomy and many of the traditional tenets of sculpting & design. Students will leave this course with a confident understanding of not only how to integrate new tools and techniques into their R&D but also how to be flexible and adaptive with new digital tools and emerging media. Prerequisite: GAME 345. 3 credits.

Sound Design Fundamentals

Course No. IME 211  Credits: 3.0

This course will focus on the fundamentals of sound design and foley which relate to the film, television, animation, video games and the entertainment industry. Students will learn how to record, edit, and mix sounds while learning how to use microphones, software, and the recording studio. In this course, we will record and edit sound effects, voiceover work and music to be used in projects that support or enhance moving images. Required of Game Design majors and Photography majors in the Video + Digital Cinema track. 3 credits.

BFA Thesis + Exhibition

Course No. IME 402  Credits: 3.0

These courses provide a platform for senior Animation, Biomedical Art, Game Design, Illustration, and Photography majors who are BFA candidates. The course is structured to support the individual in shaping her/his own project and the production of all elements of the BFA thesis. Strong conceptual skills developed through professional planning and research are core to this process. 3 credits.

Professional Practices: Entrepreneurial Ventures

Course No. PPEL 398A  Credits: 3.0

This course provides an overview of the environment surrounding the business of art and design, and the practice of the individual. One of the two class meeting per week is a core lecture series that covers self-promotion, networking, ethics, intellectual property, contracts, professional development, and guidance by practicing professionals. During the other weekly meeting, students attend a breakout session for the specific course in which they are enrolled. The breakout session for this course, Professional Practices: Entrepreneurial Ventures, transports the student through the key decisions required to establish a successful art/design business. 3 credits.

Pro Pract: Entrepreneurial Ventures

Course No. PPEL 398A  Credits: 3.0

This course provides an overview of the environment surrounding the business of art and design, and the practice of the individual. One of the two class meeting per week is a core lecture series that covers self-promotion, networking, ethics, intellectual property, contracts, professional development, and guidance by practicing professionals. During the other weekly meeting, students attend a breakout session for the specific course in which they are enrolled. The breakout session for this course, Professional Practices: Entrepreneurial Ventures, transports the student through the key decisions required to establish a successful art/design business. 3 credits.

Professional Practices: Industry

Course No. PPEL 398B  Credits: 3.0

This course provides an overview of the environment surrounding the business of art and design, and the practice of the individual. One of the two class meeting per week is a core lecture series that covers self-promotion, networking, ethics, intellectual property, contracts, professional development, and guidance by practicing professionals. During the other weekly meeting, students attend a breakout session for the specific course in which they are enrolled. The breakout session for this course, Professional Practices: Industry supports student preparation to become an integral part of a commercial organization by providing an understanding of corporate methods and practices. 3 credits.

Pro Pract: Industry

Course No. PPEL 398B  Credits: 3.0

This course provides an overview of the environment surrounding the business of art and design, and the practice of the individual. One of the two class meeting per week is a core lecture series that covers self-promotion, networking, ethics, intellectual property, contracts, professional development, and guidance by practicing professionals. During the other weekly meeting, students attend a breakout session for the specific course in which they are enrolled. The breakout session for this course, Professional Practices: Industry supports student preparation to become an integral part of a commercial organization by providing an understanding of corporate methods and practices. 3 credits.

Professional Practices: Studio to Gallery

Course No. PPEL 398C  Credits: 3.0

This course provides an overview of the environment surrounding the business of art and design, and the practice of the individual. One of the two class meeting per week is a core lecture series that covers self-promotion, networking, ethics, intellectual property, contracts, professional development, and guidance by practicing professionals. During the other weekly meeting, students attend a breakout session for the specific course in which they are enrolled. The breakout session for this course, Professional Practices: Studio to Gallery focuses on the complexities of a professional artist’s studio practice by examining interactions with gallery directors, museum curators, preparators, conservators, and marketing professionals. 3 credits.

Meet Your Faculty view all

Zachary Owens

Adjunct Faculty

Zachary Owens is a CIA alum and received his Animation BFA in 2018. Zach is versatile with a background in Ill...more

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