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Game Design
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May 29, 2013

CIA Grad Shines in International Design Competition

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May 20, 2013

2013 Student Summer Show

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May 24, 2013

ArtCares: A Position of Pride

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May 31, 2013

Cinematheque to Present Two Parallel Comedy Film Series

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Facebook friends: Tomorrow on Thursday, June 20 and Tuesday, June 25, filming for “Captain America: The Winter Soldier” is scheduled to take place in University Circle between Bellflower Road and Wade Oval Drive from 6am-4pm. For the latest information and to see a map of the affected areas, visit http://ow.ly/mbXGD.

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May 23, 2013

Renaissance Man: Jason Tilk

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May 23, 2013

2013 Cleveland Institute of Art Commencement

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Jun 18, 2013

6/20-22: Buster Keaton, Barbara, Pierre Etaix & more!

Academics . Game Design . Courses

Game Design

Game Media Production I

Course No. GAME320  Credits: 3
Faculty Knut Hybinette

This course is a project-driven course jointly offered between Case Western Reserve University and the Cleveland Institute of Art. Students will form teams and collaborate with one another using their talents and expertise to develop a video game having an interactive immersive experience. Students will take on roles of game producers, developers, programmers, and/or graphic artists as they learn to brainstorm, define, assemble resources, implement the game design, and manage their projects. The course introduces students to the contemporary challenges posed by the ever-changing technologies used to make and deliver video games on today’s sophisticated hardware.Required of Game Design majors. Open to electives.

Game Media Production III

Course No. GAME420  Credits: 3
Faculty Knut Hybinette

Game Production III is a one semester course that is for seniors. This course is the preproduction for Game Production IV. This class is for setting up research, brainstorming, understand logical and mechanical that is needed for creating a functional video game.

Game Production II

Course No. TIM321  Credits: 3
Faculty Knut Hybinette

This course is an advance team based course where the whole class is one team for one semester and continuation from Game Production I. Students will create one fully functional Indie Game or Experimental game during the semester. Student will work to develop game from interactive technology that extends beyond the traditional videogame. This could include education, medical, training, autism, conceptual/artistic, policy exploration, analytics, visualization, simulation, the arts, and therapy. This class is required game majors and other advance digital majors. Student activities in this course will reflect the game production pipeline, including project pitches, definition of requirements and design detail. Required: Requirement for Game Majors. Pre-requisite: Game Media Prodcution I.

Game Testing & Level Design

Course No. GAME318  Credits: 3
Faculty Knut Hybinette

Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective. 3 credits.

Image, Narrative, and Sequence

Course No. IME267  Credits: 3
Faculty Elizabeth Halasz | Larry O'Neal | Mary Jo Toles | Nicholas Economos

The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre- production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts.

Intro Game Design

Course No. TIM215.2  Credits: 3
Faculty Knut Hybinette

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry. 3 credits.

Intro to 3D Animation : Character

Course No. ANIM307A

This is an introductory course in 3D animation as an art form, with an intensive focus on of the use and development characters in animation. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a "character" in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, artist research, studio assignments, in-class lab time, and group critiques.

Intro to Animation

Course No. ANIM209  Credits: 3
Faculty Kasumi

The goal of this class is to gain a basic understanding of the fundamentals of movement, timing and rhythm and how they convey mood and character, even in the most abstract sense. Animation is the artificial movement of an otherwise static object. By moving that object incrementally - whether by position, color, shape, size, etc., we can create movement. By synching that movement to sound, we emphasize the movement and create further depth and meaning. Required materials: A 7200 rpm hard drive. 3 credits.

BMA Student, CWRU Partners Take Prize in App Contest

BMA Student, CWRU Partners Take Prize in App Contest

Team creates phone app that tracks energy usage and customizes energy reports

Meet Your Professors

Kasumi 13476059.jpg13516268.jpg

Kasumi

Associate Professor , Game Design

2011 Guggenheim Fellowship recipient Kasumi is internationally celebrated as a leading innovator of a new art ...more

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