Search
Game Design
View full story pcroppedbarryunderwoodfnlst211.06.jpg

story

Jul 23, 2014

Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press

View details 2014 Student Summer Show

cia exhibition

May 19, 2014

2014 Student Summer Show

View full story -4ea84d4f1e62596d.jpg

story

Jul 22, 2014

CIA grad's iconic monument to be rededicated

View details 60 Looney Tunes cartoons coming to the Cinematheque

events

Jul 05, 2014

60 Looney Tunes cartoons coming to the Cinematheque

View Link

social

about 18 hours ago via Facebook

Lakewood artist creates statue of former Cleveland Indians player Jim Thome. Read more: http://ow.ly/zNvCA

View full story rmblueblockparty2.0panoramafinalstatecopyrightrobertmullerhi.jpg

story

Jul 22, 2014

Thursday night concert series rocks CIA's neighborhood

View details 2014 Faculty Exhibition

cia exhibition

Aug 28, 2014

2014 Faculty Exhibition

View full story cc32.jpg

story

Jun 25, 2014

Cuyahoga County unveils county seal designed by CIA student

View details 2014 Faculty Exhibition Opening Reception

cia exhibition

Aug 28, 2014

2014 Faculty Exhibition Opening Reception

View details picresized1405729138double2.jpg

blog

Jul 29, 2014

7/31-8/2: Looney Tunes finale, The Double, Brasslands & more!

View full story princeton-reviewcopy.jpg

story

Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details Filmmaker and author John Waters to present one-man show

events

Sep 27, 2014

Filmmaker and author John Waters to present one-man show

Academics . Game Design . Courses

Game Design Courses

Game Design: Internship

Course No. GAME299/399/499  Credits: 0.0

Elective credit can be given on a case-by- case basis for an internship developed by student through the career services office, with advance permission of instructor and head of department.

Game Media Production I

Course No. GAME320  Credits: 3.0
Faculty Harrison Walsh | Jared Bendis

This course is a project-driven course jointly offered between Case Western Reserve University and the Cleveland Institute of Art. Students will form teams and collaborate with one another using their talents and expertise to develop a video game having an interactive immersive experience. Students will take on roles of game producers, developers, programmers, and/or graphic artists as they learn to brainstorm, define, assemble resources, implement the game design, and manage their projects. The course introduces students to the contemporary challenges posed by the ever-changing technologies used to make and deliver video games on today’s sophisticated hardware.Required of Game Design majors. Open to electives.

Game Media Production II

Course No. GAME321  Credits: 3.0

A continuation of Game Media Production I. Required of junior Game Design majors. Open to electives.

Game Media Production III

Course No. GAME420  Credits: 3.0
Faculty Harrison Walsh

Game Production III is a one semester course that is for seniors. This course is the preproduction for Game Production IV. This class is for setting up research, brainstorming, understand logical and mechanical that is needed for creating a functional video game.

Game Media Production IV

Course No. GAME421  Credits: 3.0
Faculty Michael Geig

A continuation of Game Media Production III for seniors.

Game Testing + Level Design

Course No. GAME318  Credits: 3.0
Faculty Harrison Walsh | Michael Geig

Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective.

Image, Narrative, and Sequence

Course No. IME267  Credits: 3.0
Faculty Elizabeth Halasz | Larry O'Neal | Lincoln Adams | Mark Tekushan | Mary Jo Toles

The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre-production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts. Offered fall and spring.

Intro Game Design

Course No. GAME215  Credits: 3.0
Faculty Jared Bendis

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

Anthony Scalmato alpineadventcalendar.jpgrustleofthespring2.jpg

Anthony Scalmato

Assistant Professor/Chair of Animation/Interim Chair of Game Design

Anthony Scalmato is the Department Chair of Animation and an Assistant Professor at the Cleveland Institute of...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

Read More

Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

Read More

Support CIA

Show the world creativity matters: make a gift to the annual fund.

Read More

Cores + Connections

Learn more about CIA's proven method for academic and professional excellence.