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Game Design

Academics . Game Design . Courses

Game Design Courses

Weaving Patterns: Collective Activity

Course No. FIB275  Credits: 3.0
Faculty William Lorton

Students will learn to weave and explore the possibilities of the process on traditional floor looms (floor, tapestry, Computer-assisted Dobby) and alternative weaving devices (constructed from found objects or using architectural influences). Technical vocabulary and conceptual focus will be developed through an investigation of process, material, tools and the many and varied histories of weaving. The intersection between weaving and collaboration will be explored in discussions on the development of pattern/structure as a form of communication; looms built in situ; implication of globalization on craft production; traditional and contemporary practice of gifting; and social participation. Required sophomore FMS majors. Open elective.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

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Marc Buchner

Marc Buchner

Director, Virtual Worlds Gaming and Simulation LabCSE Faculty Director, Program Evaluation and Assessment Ass...more

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