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Game Design

Academics . Game Design . Courses

Game Design Courses

On the Body

Course No. SEM221/321/421  Credits: 3.0
Faculty Christina Cassara

Experimental fashion, object-generated performance and costume. This course will teach pattern making and a variety of fabrication processes relevant to building three-dimensional forms from pliant and mutable materials, including but not restricted to cloth. It will also include casting methods that are useful for designing patterns to cover a body or act as the skin of an object. The techniques have a wide range of applications. In the past students have applied these skills to experimental fashion, sculpture, social sculpture and performance. In addition class material will address our social and cultural understanding of the body as a source for making work. We will draw on theory and contemporary research from the fields of fashion, the hard sciences and the social sciences. Required of junior Fiber majors. Open to all sophomores, juniors and seniors as an elective. No prerequisites. Offered yearly.

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Harrison Walsh

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Harrison Walsh has been an adjunct faculty member of the Cleveland Institute of Art's Game Design Department s...more

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