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Game Design
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Fall 2014 Exhibitions

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The Art of Designing Everything

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Register today for a public panel discussion on Monday, Dec. 1, that will explore the lives and works of Massimo and Lella Vignelli, designers of everything, fr...

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Academics . Game Design . Courses

Game Design Courses

On the Body

Course No. SEM221/321/421  Credits: 3.0
Faculty Christina Cassara

Experimental fashion, object-generated performance and costume. This course will teach pattern making and a variety of fabrication processes relevant to building three-dimensional forms from pliant and mutable materials, including but not restricted to cloth. It will also include casting methods that are useful for designing patterns to cover a body or act as the skin of an object. The techniques have a wide range of applications. In the past students have applied these skills to experimental fashion, sculpture, social sculpture and performance. In addition class material will address our social and cultural understanding of the body as a source for making work. We will draw on theory and contemporary research from the fields of fashion, the hard sciences and the social sciences. Required of junior Fiber majors. Open to all sophomores, juniors and seniors as an elective. No prerequisites. Offered yearly.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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Michael Wu halo-3-postcards-sierra-117-8-dam-facility2.jpghalo-3-wallpaper-halo-chapter-1080p-032-pelican-crash-site2.jpg

Michael Wu

Michael is currently working as an indie game developer with well over a decade of prior experience in AAA gam...more

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