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Game Design
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Apr 17, 2014

Design major gets zombie's reception at her former school

View details CIA's Traveling Sketchbooks make a last stop at MOCA

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Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH

CIA's Traveling Sketchbooks make a last stop at MOCA

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Apr 16, 2014

CIA's 'focused workshop environment' paid off

View details Dinner by Design – Art of the Table, and a runway show

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Mar 28, 2014

Dinner by Design – Art of the Table, and a runway show

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about 21 hours ago via Facebook

Explore the best works and latest ideas by students in our renowned Industrial Design, Interior Architecture, and Graphic Design programs at the 2014 Spring Design Show’s public opening at Museum of Contemporary Art Cleveland MOCA this Tuesday, Apr. 22 from 5-7pm. More info. at http://ow.ly/vVsGC.

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Apr 15, 2014

Students win $11,000 in Dealer Tire art competition

View details The Accident: Recent Work by Nicky Nodjoumi

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Mar 28, 2014

The Accident: Recent Work by Nicky Nodjoumi

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Apr 11, 2014

Romanian visiting artist brings new perspective to CIA

View details 2014 Spring Illustration + Animation Show

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Apr 22, 2014

2014 Spring Illustration + Animation Show

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Apr 15, 2014

4/17-19: Benicio Del Toro in Jimmy P, Hitchcock's To Catch A Thief & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details 2014 Spring Design Show

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Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH

2014 Spring Design Show

Academics . Game Design . Courses

Game Design Courses

Game Testing + Level Design

Course No. GAME318  Credits: 3.0
Faculty Harrison Walsh | Michael Geig

Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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Kasumi 13476059.jpg13516268.jpg

Kasumi

Associate Professor

2011 Guggenheim Fellowship recipient Kasumi is internationally celebrated as a leading innovator of a new art ...more

Cores + Connections

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While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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Pre-College Program

Sharpen your artistic skills at CIA's Pre-College Program this summer.

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Nicky Nodjoumi and Dinner by Design exhibitions

CIA welcomes spring with two very different shows opening on March 28.

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Cores + Connections

Learn more about CIA's proven method for academic and professional excellence.