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Game Design

Academics . Game Design . Courses

Game Design Courses

Fiber: Digital Images, Patterns + Structures

Course No. SEM 271-371-471  Credits: 3.0

In this class students will learn to design repeat patterns and structures for weaving, printing, and other digitally controlled output systems. Participants will be introduced to methods of analog and digital repeat generation while gaining fluency in ProWeave, and furthering their knowledge of Illustrator and Photoshop. Arrangements with affiliated institutions will allow students to have their designs digitally printed, die-cut, or industrially woven, expanding the opportunity for fulfillment of their concepts on a scale and complexity previously unrealized. Classroom discussion will examine the impact of historical, cultural, industrial, and contemporary factors on pattern design. 3 credits.

Meet Your Faculty view all

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Robert Lauer

Adjunct Faculty

Robert Lauer completed his BFA in game design at the Cleveland Institute of Art. He has freelanced for compani...more

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