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Game Design
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Story: Oct 20, 2014

CIA grad transforms Corvette into canvas on wheels

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Events: Nov 06, 2014 @ Cleveland Institute of Art in Cleveland, OH

Unruly Engagements Conference

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Story: Oct 16, 2014

Commitment to CIA runs deep for Charles Mayer '64

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CIA Exhibition: Nov 07, 2014

Opening Reception Community Works: Artist as Social Agent

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CIA and The Euclid Tavern go way, way back. Countless alumni, including renowned rock poster artist Derek Hess 88, have happy memories of good times and great ...

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Story: Aug 27, 2014

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Fall 2014 Open House

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

Academics . Game Design . Courses

Game Design Courses

Design II

Course No. FND 108  Credits: 3.0
Faculty Christi Birchfield | Jimmy Kuehnle | Kathy Buszkiewicz | Kevin Kautenburger | Lauren Herzak-Bauman | Petra Soesemann | Richard Fiorelli
Prerequisite(s) Design I

This course builds on the experiences of Design 1, with compositional and conceptual problems being explored fully in three dimensions in. Form, mass, volume, spatial interactions, material qualities, and physical forces are key factors. Students continue to learn to perceive and control visual relationships within the design structures they make. The aesthetic and conceptual potential of materials and processes (craft) are also vital aspects of this studio course. Creative processes of problem solving through research, investigation and ideation, together with an attitude of discovery, are required for all concept and project explorations. Ideational drawing, model making, material studies, and prototypes contribute to developing ideas to a high and thoughtful level. Various methods and approaches to giving form (such as additive, subtractive, assemblage and joinery) are challenges for every concept explored. Design 2 projects have the potential to be explored as sculpture, functional design, or even as hybrid. Students are challenged to follow their passions and gain experience in self- directing project outcomes. Prerequisite: FND 107 Design I. Offered spring.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

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Michael Wu halo-3-postcards-sierra-117-8-dam-facility2.jpghalo-3-wallpaper-halo-chapter-1080p-032-pelican-crash-site2.jpg

Michael Wu

Michael is currently working as an indie game developer with well over a decade of prior experience in AAA gam...more

Cores + Connections

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While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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