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Game Design
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Story: Mar 03, 2015

Ceramics designers learned skills, gained confidence at CIA

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CIA Exhibition: Feb 13, 2015

69th Annual Student Independent Exhibition

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Story: Feb 18, 2015

CIA students create appealing designs for co-working space

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CIA Financial Aid Nights

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This Friday evening from 6-9pm, CIA Photo + Video students invite you to a closing reception for their exhibition, Happened Then, Happening NOW, at Micro Art Sp...

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Story: Jan 09, 2015

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Events: Mar 06, 2015 @ 78th Street Studios in Cleveland, Ohio

Photography + Video Exhibition Closing Reception

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CIA video shows off new Uptown Residence Hall

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Events: Mar 21, 2015

Spring 2015 Open House

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

Academics . Game Design . Courses

Game Design Courses

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

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Keith Corcoran 3d2.jpgtoyota2.jpg

Keith Corcoran

Adjunct Faculty

Keith Corcoran is a U.S. Army veteran having trained and served as a Multimedia Illustrator for 6 of his 10 ye...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

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SPECTRUM CIA 2015

Save the date. Four celebration events.

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Cores + Connections

Creating. Connecting. Building better futures.