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Game Design
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May 29, 2013

CIA Grad Shines in International Design Competition

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May 20, 2013

2013 Student Summer Show

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May 24, 2013

ArtCares: A Position of Pride

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May 31, 2013

Cinematheque to Present Two Parallel Comedy Film Series

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about 18 hours ago via Facebook

Facebook friends: Tomorrow on Thursday, June 20 and Tuesday, June 25, filming for “Captain America: The Winter Soldier” is scheduled to take place in University Circle between Bellflower Road and Wade Oval Drive from 6am-4pm. For the latest information and to see a map of the affected areas, visit http://ow.ly/mbXGD.

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May 23, 2013

Renaissance Man: Jason Tilk

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May 23, 2013

2013 Cleveland Institute of Art Commencement

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Jun 18, 2013

6/20-22: Buster Keaton, Barbara, Pierre Etaix & more!

Academics . Game Design . Courses

Game Design

Advanced 3D Animation

Course No. TIM208/308/408  Credits: 3
Faculty Anthony Scalmato

Pre-requisites: Intro to 3D Modeling and Intro 3D Animation.

BFA Thesis and Exhibition

Course No. TIM401/TIM402
Faculty Kristen Baumliér-Faber

These courses provide a platform for senior Animation, Game Design, and TIME-Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.

Design as Entrepreneurship I

Course No. DES356X  Credits: 3
Faculty Kaja Tooming Buchanan

The goal of this course is to integrate the disciplines of art, craft and design in a new form of creative practice. Through studio and seminar work we will focus on creative projects that can impact organizations and society at large. We will develop design and management skills, exploring the interdisciplinary relationship of design, innovation and entrepreneurship. Entrepreneurship as a practice means inventing new ideas and developing them in ways that benefit people. Students will work in teams and will develop meaningful products that serve human beings in everyday life. We will explore tangible and intangible products that are useful, usable, and desirable. Intangible products may include human interactions, services, or systems—exploring the relationships among people, their activities, and the environment within which they live. Open to all juniors and seniors.

Design Research Methods: Prod Dev & User Ex

Course No. DES353.1  Credits: 3
Faculty Kaja Tooming Buchanan

The goal of this course is to explore the methods by which designers come to understand user needs, feelings, expectations, and values. These methods are a preparation for developing breakthrough products - tangible and intangible - as well as interactions and services. We will explore several methods and their practical application in the design process to develop new products and test their usability and efficiency. Understanding user experience has become a central, distinguishing feature of the best product development, and our goal is to survey some of the best methods in current use. For example, we will learn how to build scenarios, interpret needs, generate and test ideas, visualize information and choreograph solutions. This involves interdisciplinary understanding, because many of the methods come from other fields. The growing complexity of products in our lives requires a wider understanding of how the social and behavioral sciences, together with the humanities and cultural science, are of deep value in the work of design. It requires, for example, an understanding of case study methodology, a matrix of methods of value for designers. It also requires deeper understanding of the underlying principles that give meaning, create value, and direct the whole design process. The course will be based on readings, exercises, and a variety of practical projects that support studio work. Apply as studio elective or as art/craft/design history/theory liberal arts distribution requirement. 3 credits. Grading Criteria Final grades will be based on two components: o Class participation will account for ? final grade o Individual and team projects will account for ? of the final grade. Participation will be evaluated by readiness for discussion (evidence of having read the assigned materials), response to questions and effort to contribute to class discussion.

Emotion & Aesthetic Expression

Course No. DES350.1  Credits: 3
Faculty Kaja Tooming Buchanan

The goal of this course is to explore the concepts of emotion and aesthetic expression. We will seek to understand how and why emotion and aesthetic expression are central concepts in the theory and practice of art and design. We seek a strategic perspective on art and design with particular attention to the concepts and methods of liberal arts. We seek to balance theory, practice and production and encourage innovation and creativity. We will investigate concrete examples of emotional and aesthetic expression in a variety of traditional and new media in art and design, exploring different subject matters, materials, forms and purposes. Final grades will be based on two components: class participation and written assignments. 3 credits.

Experimental Video

Course No. TIM240/340/440  Credits: 3
Faculty Kasumi | Sarah Paul

This is an advanced video course, investigating the scope of symbolic and improvisatory cinematic storytelling. Students will explore unconventional methods of video acquisition, manipulation, processing, editing and display. Students will be able to delve into media hybrids, and rather than established narrative forms, underscoring metaphorical poetic styles that inform the structure of the work. Emphasize will be towards development of acute observational skills and innovative visualization techniques, encourage divergent thinking and cognitive flexibility. This course is for students who have a sustained interest in using video technology as part of their art-making. Note: Experimental Video (or Motion Graphics) is a required course for all Video majors and Animation majors. Required materials: A 7200 rpm hard drive, a set of headphones and a notebook.

Experimentation in Electronic Arts I

Course No. TIM316  Credits: 3

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring. 3 credits.

Experimentation in Electronic Arts II

Course No. TIM416.2  Credits: 3
Faculty Nicholas Economos

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring. 3 credits.

BMA Student, CWRU Partners Take Prize in App Contest

BMA Student, CWRU Partners Take Prize in App Contest

Team creates phone app that tracks energy usage and customizes energy reports

Meet Your Professors

Knut Hybinette knuthybinetteart01.jpg

Knut Hybinette

Assistant Professor/Chair of Game Design, Game Design

Knut LSG Hybinette was born in Enkoping, Sweden and is an Assistant Professor at The Cleveland Institute of Ar...more

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