Biomedical Art Graphics
Course No. BMA 203-303 Credits: 3.0
This course serves as an introduction to biomedical graphic instructional design and production. The course will utilize Adobe Illustrator to create vector based instructional illustrations and design elements (text, and image) within a context for specific audiences. Emphasis will be on illustration combined with design principles, typography, and composition resulting in pre-press and print ready media. The use of Adobe In-Design to create layout for instructional and sequential page graphics will be utilized in the process of production.
Biomedical Art: Advanced Media Concepts
Course No. BMA 353 Credits: 3.0
Faculty Thomas Nowacki
This course serves as the first iteration of Advanced Problems in Biomedical Art, and builds on observational and other skills acquired from preceding Biomedical Methods courses. The course focuses on digital illustration and drawing techniques which help to explore editorial, narrative and educational communication problems. The course is also used for non-majors to develop strong skills in digital illustration / drawing techniques (Adobe Photoshop, Illustrator and InDesign) The scope of the course entails developing skills and knowledge necessary for effective visual communication of biomedical concepts and subject matter such as human anatomy, veterinary/zoology subjects, body systems and natural science subject matter. The focus will be on developing advanced visual storytelling skills. Students will learn to take complex information presented by specific biomedical art subject matter and selectively simplify it to solve visual communication problems effectively. Students will work exclusively in digital media will to develop practical competence in the rendering methodologies and learn the conventions of modern production. When appropriate, project-based learning and client relationships will be incorporated into the course for specific assignments and exercises. Students outside the Biomedical Art major will not be required to produce illustrations based on biomedical content, but instead will focus on developing visually illustrated narrative projects, of equal complexity, pertinent to their own areas of interest. Offered fall.
Biomedical Art: BFA Thesis
Course No. BMA 406 Credits: 3.0
Faculty Thomas Nowacki
This course is designed to act as a summative experience for the student. The final BFA Thesis Project will be a collaborative-project based learning system with requirements to solve and effectively communicate a medical or scientific problem. Integration of outside resources, effective client communication, professional practices, presentation and documentation of the process will be expected. The spring section of the course will serve as the means to complete the production and exhibition portion of the BFA project. The expectation will be a fully realized and completed BFA Project with the necessary supporting documentation, research paper, artist statement, project statement and any specific media (print or digital) that is needed for exhibition and installation. The choice of media will be evaluated on its appropriateness for communicating the message and solving the problem. The project visualization will be student driven; content needs will be determined by the student and the research. The emphasis in this course will be on the conceptual development and its realization through a design process which fully addresses the restraints of client collaboration, audience, time and budgetary considerations. Offered spring.
Biomedical Art: Forensic Imaging + Modeling
Course No. BMA 356-456 Credits: 3.0
Faculty Elizabeth Halasz
This course is an introduction to Forensic Modeling and Reconstruction methods and concepts; which brings materials developed in the medical and forensic industry to the sculpture lab. Materials such as clay, plaster, alginate used in body casting, silicone molding materials, polyurethanes, and clear casting materials will be used in projects that reconstruct facial, and human body elements from skull and environmental clues. The course will utilize the Cleveland Museum of Natural History specimens, and possible visits to local Forensic Agencies for additional hands on applications. Experimentation and integration of sculpture methods to produce body and facial reconstructions will be explored. The course is open to all majors and non-majors as an elective; No previous experience necessary.
Biomedical Art: Interactive Narratives
Course No. BMA 359 Credits: 3.0
Faculty Thomas Nowacki
This course serves as an introductory platform to investigate and discover object, environment, human and natural science 2D/web-based animation, in addition to basic interface design, to create a narrative with goals to communicate a message and/or educate and instruct the viewer. The student will use the concept of narrative to tell animated short stories of the body, environment and/or natural science through the medium of Adobe Flash (using AS 3.0) in conjunction with Adobe Illustrator, Photoshop, and Dreamweaver. Within the course, strong conceptual skills are emphasized and developed through professional production techniques, workflow and time-based linear media. The principles of 2D animation and web-based interface design will be used as the foundation for understanding how to communicate a message. Learning the ideas of simplistic object, environment and body motion accuracy/timing will be taught in 2D and students will be expected to create simple to complex animations (based on level and individual progress.) This course is designed to benefit all majors AND non-majors with required prerequisites. Offered fall.
Biomedical Art: Internship
Course No. BMA 499 Credits: 3.0
This course is designed as a 3 credit professional internship in the area of biomedical art; and in association with an industry specific job (client, company or institution.) Any major seeking to register for the Biomedical Art Internship must seek PRIOR APPROVAL by the Head of the Biomedical Art Department. The internship will be graded in accordance with the CIA grading standards, and professional review with the company and/or client providing the opportunity.
BMA: Advanced Problems, Concepts, and Media
Course No. BMA 354 Credits: 3.0
Faculty Thomas Nowacki
In this course the student will continue investigating complex concepts and techniques in Biomedical media and apply them to advanced visual communication problems. The focus will be on developing conceptual visual story-telling skills (First in sketch form/storyboarding for client proofing, then rendered digitally for final art) Students will learn to take complex information presented by biomedical subject matter and simplify it to solve visual communication problems effectively for the target audience. Advanced digital illustration techniques in Adobe Photoshop, Illustrator, and the integration of flash will be used as the basis to solve illustration problems. Students outside the major will learn techniques and concepts in visual communication to for editorial and narrative based projects. Offered spring.
BMA: Intro to 3D Animation
Course No. BMA 346 Credits: 3.0
Prerequisite(s) 3D Bioforms: Intro to 3D Modeling
This course serves as an introductory platform to investigate and discover object, environment, human and natural science 3D animation to create a narrative with goals to communicate a message and/or educate and instruct the viewer. The student will use the concept of narrative to tell animated short stories of the body, environment and/or natural science through the medium of 3D digital animation software. Within the course, strong conceptual skills are emphasized and developed through professional production techniques, workflow and time-based linear media. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a ÒcharacterÓ in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, art & scientific research, studio assignments, in-class lab time, and group critiques. The principles of 3D space and motion/timing will be used as the foundation for understanding how to communicate a message through animation. Learning the ideas of simplistic object, environment and body motion accuracy/timing will be taught in 3D and students will be expected to create simple to complex animations (based on level and individual progress.) The computer will be explored like other art media and will serve as a tool for creation.
Team creates phone app that tracks energy usage and customizes energy reports
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