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Biomedical Art
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Jul 23, 2014

Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press

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May 19, 2014

2014 Student Summer Show

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Jul 22, 2014

CIA grad's iconic monument to be rededicated

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Jul 05, 2014

60 Looney Tunes cartoons coming to the Cinematheque

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about 12 hours ago via Facebook

Assistant Professor Jimmy Kuehnle recently performed a test run of his giant inflatable sculpture, which will soon be installed in the Crystal Bridges Museum of American Art in the exhibition “State of the Art: Discovering American Art Now,” in CIA’s parking lot. Read more in this article from The Plain Dealer.

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Jul 22, 2014

Thursday night concert series rocks CIA's neighborhood

View details 2014 Faculty Exhibition Opening Reception

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Aug 28, 2014

2014 Faculty Exhibition Opening Reception

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Jun 25, 2014

Cuyahoga County unveils county seal designed by CIA student

View details 2014 Faculty Exhibition

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Aug 28, 2014

2014 Faculty Exhibition

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Jul 28, 2014

Brasslands (2013) trailer

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details Fall 2014 Open House

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Nov 15, 2014

Fall 2014 Open House

Academics . Biomedical Art . Courses

Biomedical Art Courses

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

BMA Student, CWRU Partners Take Prize in App Contest

BMA Student, CWRU Partners Take Prize in App Contest

Team creates phone app that tracks energy usage and customizes energy reports

Meet Your Professors view all

Thomas Nowacki

Thomas Nowacki

Associate Professor/Chair of Biomedical Art

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