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Biomedical Art
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Story: Sep 26, 2014

CIA's Community Works series focuses on socially engaged art...

View details 2014 Faculty Exhibition

CIA Exhibition: Aug 28, 2014

2014 Faculty Exhibition

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Story: Sep 22, 2014

Television and film writer teaching narrative writing at CIA

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Events: Oct 03, 2014

Lunch On Fridays: Haishan Deng

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Social: about 23 hours ago via Facebook

Rachel Lamping '14 won first place and the audience favorite award at the California International Animation Festival 2014 for her 2D animation, "Different Not ...

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Story: Sep 16, 2014

CIA Professor Tina Cassara inspires Sculpture Center exhibit...

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Events: Oct 11, 2014

CIA Portfolio Day

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Story: Aug 27, 2014

New residence hall welcomes first-year students in comfort, ...

View details A Creative Life featuring Paul Yanko

Events: Oct 18, 2014 @ William Busta Gallery in Cleveland, OH

A Creative Life featuring Paul Yanko

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Blog: Sep 24, 2014

9/25-28: John Waters in person, Sansho the Bailiff, three by Joanna Hogg

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

View details Unruly Engagements Conference

Events: Nov 06, 2014 @ Cleveland Institute of Art in Cleveland, OH

Unruly Engagements Conference

Academics . Biomedical Art . Courses

Biomedical Art Courses

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

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David Schumick

David Schumick

Adjunct Faculty

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