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Apr 15, 2014

Students win $11,000 in Dealer Tire art competition

View details CIA's Traveling Sketchbooks make a last stop at MOCA

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Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH

CIA's Traveling Sketchbooks make a last stop at MOCA

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Apr 11, 2014

Romanian visiting artist brings new perspective to CIA

View details Dinner by Design  Art of the Table, and a runway show

cia exhibition

Mar 28, 2014

Dinner by Design Art of the Table, and a runway show

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about 5 hours ago via Facebook

Join us for the Biomedical Art Spring Show reception tomorrow, Apr. 17, from 5:30-7pm at the Humphrey Atrium Gallery at University Hospitals. Experience award-winning work centered on current issues in natural and medical science created with leading-edge art techniques in CIA's Biomedical Art program. The show runs April 14-25.

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Apr 06, 2014

April 16 is encore of 360 Degrees of Sight + Sound: The Planetarium Project

View details The Accident: Recent Work by Nicky Nodjoumi

cia exhibition

Mar 28, 2014

The Accident: Recent Work by Nicky Nodjoumi

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Mar 18, 2014

Corvette designer returns to teach, show his latest work

View details 2014 Biomedical Art Spring Show

cia exhibition

Apr 14, 2014 @ University Hospitals Case Medical Center in Cleveland, OH

2014 Biomedical Art Spring Show

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blog

Apr 15, 2014

4/17-19: Benicio Del Toro in Jimmy P, Hitchcock's To Catch A Thief & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details 2014 Spring Design Show

cia exhibition

Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH

2014 Spring Design Show

Academics . Animation . Courses

Animation Courses

Creative Resistance: Media Art in the Social Sphere

Course No. TIM340/440  Credits: 3.0
Faculty Jimmy Kuehnle | Kasumi | Sarah Paul

This studio course will introduce students to the process and strategies of integrating social activism with media art. Through reading and discussion, the course will establish the historical and theoretical context of tactical media, hacktivism, and other media-based protest arts. We’ll look at artists’ use of a variety of media--including the news media, the Internet, locative media, surveillance technologies, genetic modification, gaming and more — to implement social commentary and criticism. Offered fall.

Experimental Film + Video Art

Course No. PHV240/340/440  Credits: 3.0
Faculty Kasumi | Sarah Paul
Prerequisite(s) Video/Digital Cinema I: Screen Grammar

This is an advanced video course, investigating the scope of symbolic and improvisatory cinematic storytelling. Students will explore unconventional methods of video acquisition, manipulation, processing, editing and display. Students will be able to delve into media hybrids, and rather than established narrative forms, underscoring metaphorical poetic styles that inform the structure of the work. Emphasis is on the development of acute observational skills and innovative visualization techniques and encourages divergent thinking and cognitive flexibility. This course is for students who have a sustained interest in using video and digital cinema’s technologies as part of their art-making. Required of Photo Majors in the Video track. Open Elective. Prerequisite: PHV267 Video/Digital Cinema I or signature of instructor.

Experimentation in Electronic Arts

Course No. TIM316  Credits: 3.0
Faculty Marc Tomko

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring.

Experimentation in Electronic Arts II

Course No. TIM416  Credits: 3.0
Faculty Marc Tomko

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring.

Game Media Production II

Course No. GAME321  Credits: 3.0
Faculty Amanda Almon

A continuation of Game Media Production I. Required of junior Game Design majors. Open to electives.

Image, Narrative, and Sequence

Course No. IME267  Credits: 3.0
Faculty Elizabeth Halasz | Larry O'Neal | Lincoln Adams | Mark Tekushan | Mary Jo Toles

The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre-production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts. Offered fall and spring.

Intro Game Design

Course No. GAME215  Credits: 3.0
Faculty Jared Bendis

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry.

Intro to 3D Animation: Character

Course No. ANIM307A  Credits: 3.0
Faculty Anthony Scalmato | Pete Maric

This is an introductory course in 3D animation as an art form, with an intensive focus on of the use and development characters in animation. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a "character" in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, artist research, studio assignments, in-class lab time, and group critiques.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

Mark Tekushan

Mark Tekushan

Adjunct Faculty

Mark Tekushan sees advertising, production and design in extraordinary ways. His creative genius spans the wor...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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Pre-College Program

Sharpen your artistic skills at CIA's Pre-College Program this summer.

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Nicky Nodjoumi and Dinner by Design exhibitions

CIA welcomes spring with two very different shows opening on March 28.

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Cores + Connections

Learn more about CIA's proven method for academic and professional excellence.