Game Testing + Level Design
Course No. GAME 318 Credits: 3.0
Faculty Harrison Walsh
Introduction Game Testing/Level Design for Game Design will cover level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as creating a complete level diagram and implementing it using commercial game engines. Student will fully test all stages throughout the level process. Students will use Unity and the Unreal 3 Engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, game play experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Students’ will learn concepts behind the development of different game genres (MMO, FPS, Platforms and others), story, character, environment (for levels), interface design, platform-specific design and audio are examined. Some Historical elements for level design will be covered as player elements, the game play experience, creating world levels, creating the game interface and creating the atmosphere. In addition, students will earn how to create Game Content for commercial game engines and learn how to setup origination skills for commercial game engines. Students, will learn how to create texturing mapping, brushes, light maps etc. Offered fall.
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Jeff Harter pursued his BFA in Illustration at the University at Buffalo, where he studied under distinguished...more
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