Story: Sep 11, 2014
Two CIA grads commissioned for CWRU public art works
CIA Exhibition: Aug 28, 2014
2014 Faculty Exhibition
Story: Sep 10, 2014
Painting chair curates exhibition exploring art, materials
Events: Sep 06, 2014
Mizoguchi's Greatest Decade
Social: 11 minutes ago via Facebook
Congrats to two CIA grads, Thu Tran '05 and Mark Reigelman '06, were recently commissioned for Case Western Reserve University public art works.
Story: Sep 02, 2014
CIA ingenuity will be on display at arts and technology fest...
Events: Sep 19, 2014
Lunch On Fridays: Marc Petrovic
Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
Events: Sep 27, 2014
Filmmaker and author John Waters to present one-man show
Blog: Sep 16, 2014
Interning at Terra Vista Studios
3D Texture, Mapping + Digital Lighting
Course No. GAME 347 Credits: 3.0
This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
3D Texture, Mapping, Digital Lighting
This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.
Jeff Harter pursued his BFA in Illustration at the University at Buffalo, where he studied under distinguished...more
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